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In ancient times, a powerful civilization thrived, blending technology and magic to assert their dominion on the world. Eons have passed since their fall and nature has reclaimed its place, leading wild beasts and dinosaurs to roam the land once again.

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Beta Patch 0.9.19 - featuring many gameplay changes

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Controls

  • AS ALWAYS, WE HIGHLY RECOMMEND RESETTING THE DEFAULT KEYBINDS AFTER EACH PATCH.
  • The keybinds for opening and closing the Buildings menu for Villagers has been condensed to a single hotkey.
  • Selecting buildings through Hotkeys will now cycle properly if you already have one of that type selected.
  • Clicking a unit in the grid will now select it, rather than change the highlighted unit.
  • Units on the grid are now displayed horizontally instead of vertically.

Gameplay

  • Aggressive Stance will now make units attack at 50% vision range instead of 100%.
  • Defensive Stance will now make units attack at 30% vision range instead of 50%.
  • Attack Move aggro range reduced from 50% vision range to 30% vision range.

  • Attack Move priority system has been reworked to function as follows: Military Units > Healing Units > Villagers > Trade Units > Buildings > Aggressive Wild Dinos > Neutral Wild Dinos.
  • Units will now switch targets according to the priority system when a new target enters the aggro range. This occurs both when performing an Attack Move or when no manual Attack command has been given.
  • Units will no longer automatically attack Neutral Dinos, unless they’re performing an Attack Move or if the Neutral Dino are already provoked.
  • Reduced the “leash” range for Defensive Stance from 30 to 10. This is how far they will wander from their point before returning to it.
  • Units will now take the size of Buildings into account to determine if they’re within attack range.
  • Starting amount of Villagers for default settings increased from 2 to 4.
  • Default Game setting for “Starting Resources” set to “High”. The setting for “Default” has been renamed to “Medium”.

  • Hunter Health reduced from 200 to 150.
  • Hunter vision range increased from 15 to 25 to conform with other units.
  • Medic vision range increased from 15 to 25 to conform with other units.

  • Shrines will now only be lost if an enemy stands on it and the original owner or their teammates has no units standing on it.

  • Building construction sites refund a percentage resources when destroyed before completion. The percentage is based on the amount of time until completed. (e.g. 5% progress will refund 95% of the resources).

Bugs

  • Removed an unused Hotkey from the menu (since last hotfix).
  • Changing unit stances and stop commands work on client now.
  • Fixed a bug where the Attack Move and automatic Aggro logic was not working properly.
  • Fixed a bug where buildings set to Defensive Stance would spawn units that are permanently in a return state.
  • Fixed a bug where the Trade Post rally flag could not be set when it is under construction.
  • Fixed a bug where units moving towards a Rally Flag on a different unit would stop movement when upgraded.
  • Fixed a bug where clicking on any entity with the Attack Move selected would cause the units to perform a normal Attack or Move Command.
  • Fixed a bug where units would not proceed their Attack Move command upon killing a target.
  • Fixed a bug where building construction yards would not remember the unit stance they were set to after completion.
  • Fixed a bug where issuing attack commands to Defensive units would cause the to go idle near the enemy.
  • Fixed a bug where you could select and cancel queued objects in a building not owned by you.
  • Fixed a bug where pressing the “Select all Military Units” hotkey would not select Healers.
  • Fixed a bug where you could select and cancel the units in a building you didn’t own.
  • Fixed a bug where Villagers would have the same armour as a previously selected building.
  • Fixed a bug where villagers weren’t marked as idle when assigned to a Farm when no available farm spaces are available.
  • Fixed a bug where the HUD would remain visible after a game.
  • The HUD elements in the upper corners will now stay there when scaled.
  • Fixed a bug where pressing a hotkey and Right Click in the same frame would cancel units in the queue.
  • Fixed a bug where pressing the “Select Trade Post” hotkey would not work.
  • Fixed a bug where switching different categories in the “Controls” menu would cause graphical issues.


Miscellaneous Improvements

  • The HUD can now be scaled (since last hotfix)
  • A button was added to join us on Discord on the Title Screen.

  • Fixed a typo in the AI Surrender Message.
  • Improved the algorithm for Medics to search for targets to heal.

  • Control Groups now only appear when they have something in it, except for one empty control group so it can still be clicked.
  • Added a setting to hide all Control Group buttons.
  • Added a setting to disable UI Tooltips.
  • Added a setting to disable Game related Tooltips.

  • Pressing the “Select Chieftain” hotkey should no longer snap the camera to them.

  • Having unfinished buildings in your selection will no longer set these as the primary building, preventing you from creating units in the ones that are finished.

  • Switching categories in the “Controls” menu will now reset the slider to the top.

  • Hovering over the population UI element will show how many Military and Villager Units you own in the tooltip.

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