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Tabletop strategy game on an historic setting where the players can expand their thermal monopoly.

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We promised to show some sneak peeks behind the scenes, and we've come to deliver. Today we're here to show concept art and the progress of our board design.

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Hi guys!

Last week, we posted a few images of our prototype and current work. If you saw the photos, you know we have been designing the cards and board of our game.

Cards are an essential part of our game, and while we won't explain what they do quite yet, we will at least show you what they look like (and if you really want to find out, you can always check the posted images which I bet have a few hints).

Today we'll focus on the tourists and their atributes, what they'll look like, and how we got here.

First let’s start with the concepts.

Overall, we have 3 types of tourist cards, each with their unique number of tourists and individual needs, as you will see from the images below.

The colored circles will represent which type of treatment they are looking for.

Concept Art


Individual tourist card


Concept Art


Double tourist card


Concept Art


Triple tourist card


This is all for today but before we go, we will just leave you with another sneak peek to the other type of card we are working on:

Concept Art


Hot springs cards - These ones will be in vertical view instead of horizontal as the tourists cards and a little bit bigger. They will also show some information about the specific hot spring

We'll continue to work in this game, so stay alert for our next post!

Thank you for reading!

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