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• A huge world to explore and interact with: The game is being designed as an immersive open world. Towns and encampments will be fully explorable (inside and out). A goal of mine in this game is if you see something you would want to interact with, then you should be able to.

• Zombies: Tons of Zombies, but this game isn't about surviving waves of zombies.

• Vehicles: Find a variety of ways to travel the land!

• Survival: Scavenge the world to find items crucial for survival! Weapons, health items, tools and more!

• Retro art style: Done in a pixel art style with a realistic palette.

• Permadeath: This game will feature permadeath, but you will be able to save your progress while you survive!.

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Migsta Creator
Migsta - - 1 comments

Hi everyone! I'm happy to announce that my game Undeadz! is now in the Steam Store! !
Store.steampowered.com

Thanks!

www.undeadz.com

Reply Good karma+1 vote
nonoletos
nonoletos - - 5 comments

I love the pixel art graphic, i love the concept, I WANT THIS GAME!!

Reply Good karma Bad karma+1 vote
Weila
Weila - - 84 comments

As I say earlier (in concept section of Steam where I find this incredible game) - I want it immediately. Question number one - why this game is still not passed Greenlight? And question number two - that the world is completely blinded?! Gamers! Hey! Where are you playing? It's a small miracle! Look at the Art style, how wonderful everything of this... and how ... I do not know how else to describe it. But I love it. Damn.

If this game do not passed Greenlight... i swear, I take from developer interview and go to the biggest russian IT-resource to promote this game. What's going on with this world?

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papercoffee
papercoffee - - 247 comments

I like the realistic color-palette.
But you should work on your lighting and shadows therefore, to prevent that your game will look like a huge pile of brown afterwards.

Keep it up ...I will track your game.

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The_Stout
The_Stout - - 1 comments

I WANT this game to succeed! Make it so!!!

Reply Good karma Bad karma+2 votes
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