Trigger Saint 1.06 Updates
- I have spent a lot of time the past couple days working on the enemy wall
- glitch bug and I think I finally have it fixed. You might still encounter this problem, if you do let me know.
- Secondary fire and "Spirit Mines" will no longer bring your spirit into the negative.
- Added portal switches to levels 1, 2, and 4.These switches must be activated before certain portals will open.I will be adding switches to level 3 in the next patch.
- Made small changes to all levels, added new obstacle area to the end of level 2.
- Spirit mines now cost 3 spirit to cast instead of 5.
- I have redone the cloud generators, makes for faster work flow and also reduces game lag.
- I will be making a new post within the hour about "Trigger Saint" lore.
- The next patch is going to include new enemies, new levels and new items. Stay Tuned!