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Set in a land, where common physics apply but everything else looks different. You are Tiny, a little, technophile guy with a ray cutter, a gripping device, a bad habit and a fine attitude towards the world. But now your nemesis Big stole the only heritage your grandpa left you: A fine pair of white, fine rib underpants and he‘s surely up to no good. Why else should he climb that haunted, ancient mountain in the desert. Where noone goes… So load up that raygun and rope device and take your annoying and jabbering backpack to accompany you. It‘s always been good use to your gramps. Run, jump, drag, shove and laser your way up that mountain, get back those underpants!

Report RSS Invitation Gamescom (Tiny and Big)

We would like to invite you to our exhibition booth at the gamescom in Cologne (Germany) 17.-19.08. Meet us in hall 04.1 D031 E030 business area.

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Invitation Gamescom

Hi Guys,

We would like to invite you to our exhibition booth at the Gamescom in Cologne (Germany), to present you the current development state of Tiny and Big. Due to the fact that our booth is a community booth of A MAZE Indie Connect, it would be great if we could arrange an appointment with you in case you are interested.

At Gamescom, you may visit us at the following days and locations. We would be glad to meet you there!

Indie Connect Booth
Date: Wed. 17th - Fri. 19th of August
Location: Cologne Gamescom, Hall 04.1 Business Area, Booth D031 - E030

Press conference - Indie Connect
Date: Fri. 19th of August 11 am.
Location: Cologne Gamescom, Hall 04.1 Business Area, Booth D031 - E030

We're hoping to see some of you guys there.
Cheers!

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TheUnabridgedGamer
TheUnabridgedGamer - - 1,671 comments

I would... if I could.

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KiiNG
KiiNG - - 352 comments

GAMESCOM Y U SO FAR AWAY!

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Mr.Noone Author
Mr.Noone - - 28 comments

Too bad, that we are so far away. But maybe you can spread out this news. Next time I hope, we can tell you that ye're going to GDC or E3 ;-) ... or perhaps we'll make it to the 2011 IndieCade Festival but the jury is still processing.

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