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The Hunted is a single-player fps game based off of the Darkplaces engine' It is completely standalone meaning you do not need any prior files to run it and it comes in a series called "Chronicles"' These "Chronicles" are used to having a continually flowing story and a difference from weaponry and other things found in-game' Each "Chronicle" tells the story of a lone survivor escaping the city that has been overcome by the infected' The infecteds' symptoms at the time of the survivor's adventure are not clear but as the chronicles are released the story unfolds to make it quite clear as to why, where, when, and how this survivor came to be in a horror show such as this' You play in Chronicle 3 as a lone officer whose car has careened off the road into the lower levels of Harchid, a town who has experienced it's worst heat wave since the late 30's' You will come in contact with some of the indigenous peoples of Harchid to help you on your...

Report RSS The Hunted Chronicle 3 Interview!

Hey folks, just wanted to let you know that has done an interview with concearning his new upcoming mod, The Hunted Chronicle 3 which we have posted up here on modDB for your reading pleasure. For those that don't know, is also known for his work on EzQuake, Construct, Final Blackout, and the previous

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Hey folks, just wanted to let you know that ImTheDarkcyde has done an interview with ChrisPage concearning his new upcoming mod, The Hunted Chronicle 3 which we have posted up here on modDB for your reading pleasure. For those that don't know, ChrisPage is also known for his work on EzQuake, Construct, Final Blackout, and the previous 2 ‘The Hunted’ Chronicles. Here is just a small snippet:

The wrote: ImTheDarkcyde: The second chronicle offered a major improvement over the first, that major improvements will the third have over the second?

CARNI: Well the 3rd installment is being recoded from scratch, and so far its gone pretty well, so if I keep things organized and plan accordingly there should be several new things. But some of the new things at he moment are the flashlight, which takes advantage of dynamic lighting. This will be used a lot because there are plenty of areas with no light sources whatsoever. Also there is crouching which adds the ability to fit in
ventilation shafts, debris, etc. Also NPC's that help you in some areas throughout the lower levels of Harchid.

The weaponry has a mix of old and new weapons stemming from the old Shotgun from THC2 to the Gasoline can which is used to incinerate your enemies. Also strategic missions such as burning down a church and evading sentinels as to not alert the guards are in creation, I have some other ideas, but none of them are set in stone.


Read the rest here!

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