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There is nothing more banal than Stargate: The New Enemy as a title, isn’t it? However, what you don’t know, is that it contains many secrets that you will have to discover in 22 missions in the videogame Stargate: The New Enemy developed by an indie development team of video games which emerged two years ago : Mach Creation.

Post news RSS [SGTNE] Let's take a look at 3D creations !

After a few days being jailed, Sev made an interview of Kor Asek, the Mach Creation 3d Modelling Manager. It dealt of course with his job in the team, and with every sides of the 3d creation for SGTNE. Indeed, 3d creation is a really important part of our work, so it was interesting to dedicate a news to it.

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Hi all!

After a few days being jailed, Sev made an interview of Kor Asek, the Mach Creation 3d Modelling Manager. It dealt of course with his job in the team, and with every sides of the 3d creation for SGTNE.
Indeed, 3d creation is a really important part of our work, so it was interesting to dedicate a news to it.

Moreover, we give you an access to a very category on the temporary forum of Mach Creation, called "Community Modelling". Let's meet at the end of that news to know more concerning the Official Forum.

- What's the goal of that category? Above all to permit you to also take a part in the development of the game Stargate : The New Enemy even if you don't have a special competence. In this way you will be able to help a modeller in all the different steps of creation.
- How to participate? You only have to post in the topic of the model in progress in the category "Community Modelling" and to help the modeller through different ways that you will choose as you prefer: research of pictures (to look for pictures concerning the model in order to give a base to the model), drawings (to realize a detailed drawing of the model with the different point of views: sides), critics (to send an interesting critic of the model: positive or negative)
- What language do we have to speak? You can speak with the modellers in that category in French, English or German.
- I think that a model could be interesting to model in the game, how can I purpose it to the modellers? You can create a topic in the category "Community Modelling" with name "[Proposition] name of the model" (without the quotation marks). In, you can give a detailed example of the model and give some pictures and/or drawings that can be use as a base for the modelisation.
Links of the category : Machcreation.forumactif.com

We will tackle that category with a first model : the M60. If that category encountered some success, we will intensify the creation of models in that category =)

Let's notice that the persons that have helped us a lot in the development of the game will surely receive a key to have an access to the future beta of Stargate : The New Enemy.

A little present in relation with that news before leaving you read the interview, a picture of the M4 modelled by Ptibogvader ^^

Let's take a look on the interview without waiting more!

Sev - Hello and thank you for giving some time to answer to the questions of the interview
Kor Asek - Yes. I am so good with people... (French humour)

Sev - You are the head of the modellisation in the team, what about the progress of the creation of the 3D models? What are the main models that need more modifications?
Kor Asek - We don't have an exhaustive list of the things to make. Of course, we know which are indispensables, such as the P-90 and the MALPs, but the most part of the mesh have their own maps and are created with the mappers' demands one by one, who are privileged to see what we need. Obviously, the 3d modellers can at any time create an object, a statue of their own chief, which will be integrated where it will be the most useful/ the prettiest.

I would say that the creations of mesh are evoluting in parallel with the creation of maps, and even if there is a percentage of progress concerning the models visible on the home page, it is totally subjective! We can always add, add again, refine, remodel, put off, in a situation that we must sometimes force ourselves to stop the creation of things to help the game to progress.

But concerning the important models of the game, i would say that i am thinking of some important characters, for example the great bad guy who has not been created yet, and some secondary characters, particularly the jaffas, who already exist but not in their definitive version.
Some weapons need still some work; you will have a surprise about that in some times.

Sev - What about the maps? Do you think that one will be entirely finished?
Kor Asek - Yes. As I said, we can always work on things, but for the progression of the game, we have decided to let the map of the 1rst mission in it's actual form, which is moreover very acceptable, in order to accelerate the released of the demo; and we are not going to quibble about three 3 hieroglyphs under the chamber pot of the great bad guy.

Sev - We can imagine the quantity of work that needs the creation of all the models, of all those maps. How do you share the work? By theme, by order of arrive in the game...?
Kor Asek - As I said before, the most part of the models created are coming from the modellers’ demands, who create a topic on the forum. Next, others bring some pictures from episodes which are used as base for their work. Then a modeller who is free indicate that he takes in charge that model to do, and he creates the thing showing the evolution of his job through different screenshots to summit it to the critic of team, in order to have a perfect model.

After the aesthetic ratification comes eventually the technical ratification, when one of the experienced modellers acquires the file to check if it is well done, without holes, etc.

However, each has his speciality, a field where he fells good or particularly gifted. Though, Ptibog has created a lot of beautiful weapons, Tirex is specialized on the characters, Tilgath is versatile, but excellent concerning the architectures, whereas i prefer little objects, even i tried every categories (I am particularly proud of my goa'uld glove XD)

- All the Stargate fans are waiting for testing the game, are you focusing of the creation of a demo or it is not an important point in the sharing of tasks?
Kor Asek - The first mission is used as a demo. At present, it is finished concerning the mapping and modelisation. Only the IA stills, animations, and the characters are to refined, as well as the special effects. The modellers don't have to participate to it anymore, so they are focusing on the next missions. However, Mach, the coder, works exclusively on the demo, whose applications will serve obviously to all the others missions.

Sev - During my last interview, Mach talked about the IA that he agreed to make it progress before envisaging a demo. How far is the progression of the IA?
Kor Asek - Mach has the best position to talk about this subject, but it has unquestionably progress, even it is not finished.

Sev - And what about the multiplayer mod? You told us about some a revolutionary system. So?
Kor Asek - The multi mod will be created after the solo. Concerning that point, the scripts for the multi have not been sketched out, because Mach is focusing on the demo. But on the theoretical plan, we have decided of how the multi will be, only the code is lacking.
I can assure you that it will be innovating, addictive, submersible and amazing.
We will concentrate the best of the actual game multiplayer mod, and we will innovate farer! The goal is to obtain a realism allowing the player to really live a Stargate session. And because the team is fan, we are the first to be critic about ourselves to reach this goal.

Sev - Let's return to the campaign. We know that the player will pass in the SGC at the beginning and at the end of each mission. Will it not be a risk of cutting the missions? Or will the missions be divided in "chapters" ?
Kor Asek - Eurrr no ...Why will the missions be cut? On that point, we are stay close of the series: a good episode begins with a departure from the base with the stupid jokes of O’neill, finishes with a return in emergency under the enemies' fires, don't them? The missions are written in a framework that lasts in all the game, they will be enough chapters, and enough longs to be nice without being borings.

Sev - You told me to not hesitate to ask you about the scenario, so I am not going to forego myself about it! We finally know, not much things about the scenario of SGTNE. Can you deliver us some more details?
Kor Asek - I am not going to unveil the framework of the synopsis, however, you can wait for something amazing, mixing an epic side close to heroic fantasy, with pure and leating off steam fights, plots, and technological problems. For example, there will be some enigma of logical, where you will need the intelligence of Daniel to not die, euuurr.... to continue the mission... (Hin! Hin! Hin!)

Sev - To conclude i must ask you THE question that everybody is waiting for. Are you talking about a date of released in the team, for the demo or the game? To remember, the game was announced on the end of 2007.
Kor Asek - But actually the game is a fake, you don't know it ? Besides we are going to begin to ask you some money and go with it.
Seriously, I will repeat sillily a joke so bad that even X-303 will not do (it is to say) :
YES, a date is fixed.

We have decided to launch the game. We have hidden a date on that image; it's up to you to find it. The first who find it win a candles dinner with Binar.
Picture here.

Sev - Thank you for all your answers. Good luck, and thank you again!
Kor Asek - Well, I would like to thank all my groupies for their unfaulty fidelity (and secondarily all our fans who cheer us). That's all!!!

P.S : We want to inform you that the official forum of Mach creation is at present on closed Beta, we are correcting the bugs and Tibo is continuing to finish the last modules of the site. We will try to put all that on line before the beginning of the summer holidays =)
Here is the future address : Mach-creation.com

Thank you very much ! =)
Best regards, X-303 "Mach Creation - Community Manager" (Translating by Maverick)

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