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Signs of Life is a 2D sci-fi platformer game set in a sandbox. It is designed from the ground up to support drop in/drop out online co-op. Explore procedurally generated worlds full of meaningful handcrafted and procedurally generated content and a wide variety of creatures, some of which don't even want to kill you and eat your corpse. You’ll hunt monsters, gather resources, craft weapons, armor and gadgets, cook the innards of the various creatures you encounter and if you have some time left over maybe you can try and save humanity.

Post news Report RSS Signs of Life - Inventory and Containers

A bit about how we handle inventory and containers in Signs of Life.

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In Signs of Life we have a fairly free form inventory system. When you come across a container like this one, you can right click on it to open it up.


When you open a container, it automatically switches to the menu mode, which allows you to manipulate inventory items. You can move items around, take items from the container or even take the container itself and put it in your backpack. This chest has a pouch inside it.


And the pouch has another pouch inside of it! Containers can container other containers which can themselves contain other containers russian nesting doll style :D


This is the contents of the pouch, a bunch of different ammo types.


By left clicking on an item, you get more information about the item such as its vital statistics, a description of the item, the weight and various context sensitive things such as which ammo is loaded in the weapon. You can change the ammo by clicking on a different type within this menu.

If you've got any questions about our inventory system, feel free to comment, we love to hear feedback.

If you think our game is cool, consider voting for it on Steam Greenlight thanks!

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Bermuda01
Bermuda01 - - 43 comments

i like it, looks very immersive to me ;)

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