The v1.2.2 update for Ship Simulator Extremes is now available. This update contains fixes for the issues that some users were having, as well as adds new gameplay features.
[ General ]
* Added buoys to environments
* Added VHF radio chatter
* Added functional camera reset (orbit, walkthrough, helmsman).
* Added orbit camera panning with middle-mouse button
* Added functionality when in walkthrough mode, secondary ship controls are available
* Added free-roam traffic (optional)
* Added Billy Green as ship in free roaming
* Improved walkthrough up-stairs speed
* Improved ocean performance
* Added option to turn off damage in freeroaming
* Fixed an issue when enabling logfiles they would cause user to end up in a virtual store folder
* Fixed an issue where joystick deadzones would reset the control
[ Missions ]
* Fixed various smaller issues
* Added tutorial mission
[ Ships ]
* Added lifeboats on Orient Star
* Added lifeboats on Pride of Rotterdam
* Added smoke from exhausts
* Added barge connection points
* Improved several bridges (layouts/controls)
* Improved damage and collisions (less sensitive)
* Improved watercannon power for smaller ships
* Fixed Jumbo Javelin walkthrough on bridge
* Fixed azipod controllers can turn 360 degrees
* Fixed a visual artifact where bow splashes were being cut off
* Fixed an issue where deployable navigation lights are kept on when boarding the parent ship
* Fixed an issue where deployables might not start in the correct position
* Added option to show/hide bridge controls in helmsman and walkthrough cam (default key is 'c')
* Improved Bugsier 2 controls and able to rotate 360 degrees
* Improved ship dynamics
* Improved navigation light configurations
* Improved initial ship positions on start of mission
* Fixed RedJet4 walkthrough start position
* Fixed an issue with the near clipping plane on small ships
[ GUI ]
* Added current time and elapsed time on GUI
* Added wind indicator on conning display
* Fixed DTW in nautical miles
* Improved loading screens
* Improved showing/hiding of GUI (default key is 'tab')