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CURRENTLY INACTIVE Seasons Forever:Winter Wars Deathmatch style snowball fighting with added special techniques, techniques called Hype Specials' The snowball throwing will be assisted by a slight prediction aim, so if you throw the Snowball in the direction of the person running, it will be thrown in the predicted path of the person running' The Specials will consist of damage attacks along with some defence techniques too, such as Multi-Snowball attack which throws multiple snowballs and SnowWall which the character pulls out a big defensive SnowWall to hide behind' Techniques are subject to be modified' There are 10 Characters'

Report RSS SForever - David Ingame

SeasonsForever may seem to be going slow but of course people do have school and social lives. Don't worry though, the code is moving along (Not as well as everyone wants but still is moving) and we have David ingame now. The HUD in these pictures are text (except one piece of the HUD) but the

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SeasonsForever may seem to be going slow but of course people do have school and social lives. Don't worry though, the code is moving along (Not as well as everyone wants but still is moving) and we have David ingame now.

The HUD in these pictures are text (except one piece of the HUD) but the pictured HUD will be done soon. The picture with the snowballs surrounding Michael is when the hype meter has been filled.



Hope you enjoy the pictures and look forward to the next set of news.

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Michael Author
Michael - - 352 comments

if anyone has questions, ask here or irc.

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lillbrorsan
lillbrorsan - - 754 comments

looking good

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Stuffie
Stuffie - - 701 comments

Is there more than 1 map ?

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Tarbash
Tarbash - - 43 comments

the shadows on the player and the shadow of roof projected on the house makes the player's shadow seem odd. maybe decrease the alpha?

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Michael Author
Michael - - 352 comments

stuffmasters, atm we havent been focusing majorly on maps since they can be done quite easily when theyre needed, we're majorly waiting upon the code from SG.

But i do see your point and i will be seeing if people are up for making maps for sforever.

Tarbash, the shadows off the players are actual q3 code, it is already in the game, we just activated it. We can only change those shadows once the source code comes out.

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