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Retaliation: Path of War is a new and original hex-and-counter turn based wargame. It has been designed and developed with the main purpose of offering a fun and easy to learn wargame, without the complexity and hyper realism of traditional simulation wargames while at the same time keeping all the interesting and challenging elements of tactical reasoning. Have you enjoyed playing many matches of Riskā„¢ with your friends but often felt limited by its simplicity and yearned for something more? Have you been engaged in realistic battle simulations lasting several hours (or days!) and wished you could just get to the point and vanquish your enemies? Then you've come to the right place: whether you are a seasoned strategist or a casual gamer, you will love crushing tanks and conquering bases in Retaliation!

Post news Report RSS Retaliation - Path of War update 0.94b

Retaliation Path of War 0.94b available for download. What's new? NEW FEATURES: * Completely changed the graphics of the terrain tiles * (WIP) with the next release it will be possible to select a preferred tileset

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Retaliation Path of War 0.94b available for download.

What's new?

NEW FEATURES:

* Completely changed the graphics of the terrain tiles

* (WIP) with the next release it will be possible to select a preferred tileset

UNDER THE HOOD CHANGES:

* increased campaign memory allocation

* optimized tile rendering function

* (developer only) graphical changes in fog of war

* (developer only) added observer mode for multiplayer games

BUGS STOMPED:

* starting phase map directive was not applied

* starting production was not reset after first turn

* unit visualization during reinforcements under fog of war

* "no enemy" event (AI) was not recognized

* fixed max index for missions, battles and campaigns

PREVIOUS WARNINGS:

* version 0.94 introduced some changes in campaign progress save which may result in some of your already played campaign maps appearing now locked. We apologize for the inconvenience.

* version 0.92 introduced an alternative combat mode called ("videogamer"); you can disable it in options if you prefer to keep playing in board game mode

* version 0.91 introduced antialiasing. If you encounter problems after enabling antialiasing, check the changelog of 0.91 on the game website

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