• Register

Retaliation: Path of War is a new and original hex-and-counter turn based wargame. It has been designed and developed with the main purpose of offering a fun and easy to learn wargame, without the complexity and hyper realism of traditional simulation wargames while at the same time keeping all the interesting and challenging elements of tactical reasoning. Have you enjoyed playing many matches of Riskā„¢ with your friends but often felt limited by its simplicity and yearned for something more? Have you been engaged in realistic battle simulations lasting several hours (or days!) and wished you could just get to the point and vanquish your enemies? Then you've come to the right place: whether you are a seasoned strategist or a casual gamer, you will love crushing tanks and conquering bases in Retaliation!

Post news Report RSS Retaliation - Path of War 0.89

I am pleased to announce new update 0.89. In this update have been added Initiative and Reinforcements phases, road/railroad tiles and some new tile type: base, airport, power plant, nuclear plant, oil and desert.

Posted by on

I am pleased to announce new update 0.89.

In this update have been added Initiative and Reinforcements phases, road/railroad tiles and some new tile type: base, airport, power plant, nuclear plant, oil and desert.

NEW FEATURES:
* Initiative and Reinforcements phases unlocked
* initiative roll display and current turn play order (visualized under current player)
* loading of desert themed tiles
* implemented road and railroad rules
* terrain types with implicit road/railroad system (connectors)
* reinforcements UI
* blur effect for movement of units
* map definitions of state for newly created AI units
* effect of player elimination during multiplayer conquer HQ matches

UNDER THE HOOD CHANGES:
* road path arrows, in gray
* independent debug system
* map export framework
* rendering variables optimization
* improved merge icon
* updated road and railroad rules

BUGS STOMPED:
* watchdog AI behaviour
* minionAI was going to bother watchdogAI
* merge with adjacent but requiring two steps of movement
* road and railroad moves
* division by zero in initiative and reinforcement opengl dialogs
* split clones units if tile has flag
* enemy flag across river
* pulsing merge icon when no unit selected
* passable jungle terrain
* only reinforces empty tiles
* reinforcing over impassable terrain
* tank attempting river cross instead of going around through a nearby bridge
* two UI buttons not visible or not working
* cancelling split creating wrong units
* AI state variables reset
* refresh of units after takeground
* some road tiles not properly displayed
* railroad edges

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: