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Rather Be Dead is a perspective top-down open world game set in an urban environment where the primary element of danger is Zombies. My vision is to create a game which is not another action-driven zombie shooter. I want players to explore, cooperate, build, and struggle to survive. I want players to fear zombies not just mow them down (even though the above video shows that, as it's an early build). To that end, mechanics like sound propagation and light/heat will play their parts in attracting or repelling potential enemies, living and dead. Managing supplies of food and equipment will be very important, as will managing any NPCs that you may encounter in your travels which may be Hostile, Friendly or neutral and could change from one to the other at a moments notice based on your actions. A big part of that vision is letting players experience that with friends and strangers online.

Post news Report RSS Rather Be Dead 0.1.15 Released

Rather Be Dead pre-alpha 0.1.15 released. Zombies attack, basic houses and more!

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Added:
* Players can now take damage and die, then can respawn.
* First-pass integration of buildings (non-editable)
* Desaturation effect when low health
* Zombies chase and attack the player ([B003])
* Sound events triggered through the AI system, so all zombies within 200m will react to a loud gunshot
* Almost all content is packed inside a single content file for performance and ease of updating.
* Launcher now shows download percentages per file and overall (from this version onward, old manifests don't contain enough information)

Changed:
* Day/night cycle lengthened, from 10 minutes per 24 hours to 20 minutes per 24 hours.
* Pistol and Axe now have cooldowns to prevent spamming
* Axe damage has a chance to single-shot zombies
* Zombies search distance reduced, but sight distance increased. It means you need to be closer to them for them to see you, but will chase you for longer.
* Updated the logo in-game and in the browser
* Updated the installer with better look and feel, fixed the icon not appearing on the shortcut

Fixed:
* Next/Previous/Direct inventory buttons causing an invalid inventory state, crashing the game ([B007])
* UI elements not properly positioning when the window is resized ([B001])

Discuss here: Forum.ratherbe.de

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