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A battle between two type of forces, that can't live on each others territory. A bit of something new and a bit of RTS. This is a strategy game. You show the way for your beings and they conquer the territory for you. Beings of the opposite force are not able to live on your territory(and vice versa), so they will vanish. You have to also build your own productive structures to get more beings. Structures evolve with time, so you have to find out a strategy how to balance between capturing more space and defending your old high level production structures. It was designed with a thought that one type of beings live on the hot surface and the opposite type live on the cold. Each changes the environment around heating or cooling it respectively. So there is only one type that can survive in the end. This game has a simple two-player mode. Published in google play(with the name Opposite Worlds Strategy Demo).

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Updated the game by adding a back screen when the menu is shown and some new levels.

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Updated the game by adding a back screen when the menu is shown and some new levels. Hard for me to say if anybody passed the basic levels thought, so I would really appreciate any information on how far did you get in this game, what you liked and what you did not understand.

And now a bit more about the concept. I always liked strategies, but playing a standard made real time strategy on a mobile was always hard for me, especially hard was controlling the units. So I tried to make a game where control is not that hard. And that means that the player has to do less and the units more.

I put up some physics and math in it, and it hopefully did work out some way. Of course it is not yet what I wanted, but I work on it. I am planning to add some different features to make the game-play more interesting and diverse. Because right now this is a half hour game.

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