Finally a new update ! Despite the fact that the lack of updates might seem like we got nothing to show, things are actually running fine.
However I have to admit, and excuse myself, for simply being too lazy to prepare some updates. Well after all I am human.
Lets stop the excuses and proceed with the media and a small summary of external media and coverage from the last weeks.
Should you however feel the desire to further read into what was up behind the scenes: check out my plan.
Lets start with some brand new media. First of all the sawn-off shotgun skinned by Pete. The mesh got tweaked a little, so yes this model is not identical to the unskinned one.
Fire can be deadly as hell thus let me introduce our molotov cocktail (and lighter) model, modeled by TheFrog4u.
Furthermore check out our new work-in-progress reflective water (thanks to Typhontaur at this point). The map you see is StormShadows city of death (name not final).
Please note that both the map and the water is still work in progress.
Apart from that MenZa from the moddb staff interviewed me and azelito, theres even some small exclusive media at the end of the interview so click on the nice interview button below.
Last but not least a small teaser (click on it - its animated :) ) of what to expect during the next updates has been released at our qexpo booth which also features our booth babe angelina ;)
Finally let me clarify the engine question (despite the fact that its already explained at the Info-Engine part on our website).
Alot of people seem to mistake our game for a halflife2 mod or quake3 engine project.
The base for our engine is Vics excellent qfusion engine which in turn is based on quake2. This is a standalone game which means that unlike with mods, you won't need any other game to play it (and yes its still going to be free).
But fear not ! I made this awesome picture for those having a hard time memorizing it.