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n`Jutsu is a fight&blast game based on the manga/anime Naruto. An immense mass of possible moves - accessible by all characters - allows the player to decide if he wants to respect the source material or not in fatal fights against other people. Goal is to create a game with an unlimited number of tactics combining different jutsus.

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First update brings us the elements shadow and sound... and a few less fire and ice jutsus

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Change of plans...
I got dizzy coz of too many moves at first release, so I decided to cut down on the mass and focus for now on the quality of the jutsus.
This means that the original plan to add 5(+2.5) jutsus per element is for now aborted, instead it will be a base of 3 jutsus per element until all 12 of them are added and tested properly - this makes it easier for the alphatesters to get along with it and for me to work on the balance - don´t be upset, the plan to make more is just postponed, but not abandoned, and they do already exist, waiting to be polished up for release.

UPDATE&CHANGES
Fire Style (reduced by 2 moves)
DRAGONBREATH: tiger, ox, tiger
- a blast of fire in front of the char
FIREBALL: tiger, ox, rat, tiger
- a ball of fire
FIREBLAST: tiger, ox, dog, tiger
- beam of fire
-----------------------------
ICE STYLE (reduced by 2 moves)
ICE MIRROR: ox, tiger, ox
- Barrier that can reflect incoming attacks
ICE-CANNON: ox, tiger, rat, ox
- shoot a series of ice spikes to pin the opponent at his position
ICEDISC: ox, tiger, dog, ox
- fast & highly damaging disc of ice
-----------------------------
SHADOW STYLE
SHADOWPARALYSIS: rat, dog, rat
- expand a sphere of stunning shadows around you
SHADOWCLONE: rat, dog, tiger, rat
- summon a shadowclone to attack the opponent
NIGHTFALL: rat, dog, ox, rat
- a shadow dropping from the sky to trap the opponent
-----------------------------
SOUND STYLE
SONIC BARRIER: dog, rat, dog
- a protective barrier in front of the player
SONIC BOOM: dog,rat,ox,dog
- a strong wave of sound
BANSHEEBEAM: dog,rat,tiger,dog
- a series of knocking out soundwaves. if the opponent gets hit, he will be sucked towards the caster

We still need modelers and people with a little knowledge about coding for the graphicscripts

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