As of today, all expected features of NeonLines have been implemented. It just needs to get some more playtime in order to finish balancing the upgrade costs to scale with the full length of the game and it'll be ready to release! My plan is to release the full game for free on indiedb on 12/28/2013. This will include 15 stages with 3 bosses along the way as well as access to a few more player stats to upgrade. I'm excited and hope those that get to play it will enjoy it!
Release Plans