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Molly’s quest takes her through a series of mystical temples, as she struggles with loneliness and alienation. Inside these temples gravity is “local”. Molly’s “down” is calculated from the surface she’s currently standing on, which means she can easily walk up walls, or upside down in the ceiling. This allows the level design to twist in on itself, and curl into labyrinths that are physically impossible. Petrified enemies accompany gravity puzzles and non-euclidean architecture, in M. C. Escher scavenger hunts.

Post news Report RSS Solo-developed indie game Molly Medusa out now on the Nintendo Switch

Molly Medusa: Queen of Spit launches today on the Nintendo Switch.

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This game, with a little bit of loneliness, a little bit of gravity labyrinths, and a little bit of ancient Greek philosophy, was made by Swedish developer Niklas Hallin over the course of the six years that have passed since his previous game, Yono and the Celestial Elephants, release.


Get the game on Nintendo eShop today!

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Burning Planet Digital burst onto the scene with this release. Niklas and the game’s music composers gang up to form an indie game publisher with a punk rock attitude. On the 27th of April, a week after launch, they’re holding a kick-ass release party in Stockholm, Sweden and you can join it online on Instagram Live Stream!

About Burning Planet
Molly Medusa’s heavy metal soundtrack is provided by Burning Planet. What began as Burning Planet Music in 2015, a music production company for games, has now expanded into an in-your-face, punk driven game publisher – Burning Planet Digital. As a publisher, we approach an indie game as if it was a band. www.burningplanet.se

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