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LTKTBM provides 3 levels of game play, which are all as different as they are similar' Firstly, simple deathmatch; everyone for themselves, kill as quickly and as frequently as possible, and take pride in getting your name at the top of the scoreboard' Secondly, Teamplay; Group carnage to the extreme, the fast paced, wipe them out first game type that AQ2 made famous' Simply select your side and armoury and let the killing commence' Group performance is the goal here, but individual performance still plays a large part' Thirdly, new with LTKTBM, Movie script; difficult to describe as an individual game type, Movie script is more like teamplay+, providing variability and script twists galore' Movie script provides a more organised teamplay type utilising LTKTBM’s AI to provide ‘all action’ characters to interact with in a group basis, where each ‘gametype’ is as individual as the level itself' LTKTBM also adds some extra abilities to your AQ2 arsenal: The spotlight:...

Report RSS Some more details narrowed down

I have just made the latest version of the pathfinder project (v1.1) and the CRTcompiler source's available for download in the downloads section of the site, maybee usefull for those wanting to impliement bots in their mod. I've also narrowed down and got a good way into implimenting missions: Mission

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I have just made the latest version of the pathfinder project (v1.1) and the CRTcompiler source's available for download in the downloads section of the site, maybee usefull for those wanting to impliement bots in their mod.

I've also narrowed down and got a good way into implimenting missions:
Mission based teamplay. three types planned for 1.5 more later - rescue the hostage, capture the gold, and assinate the leader.
Rescue the hostage: Team 2 is given a hostage (a bot), they win the round by eliminating Team 1. Team 1 wins the round by rescuing the hostage, its a draw if the hostage dies. Once told todo so by team 1 the hostage makes a run to the pick up point, and team 1 must protect it else they lose the round.
Capture the gold: pretty simple really, Team 1 has to pick up some gold that team 2 has possession of, and get it back to their spawn point.
Kill the leader: The leader (a bot with maxed out skill) must be protected by team 2.

These are implimented in two new gametypes:
"missionplay": team 2 are all bots, team 1 (you +any mates) must complete the missions to proceed to the next level.
"team missionplay": normal teamplay games but with the above missions.

rescue the hostage and the mission script base is now complete and I'm part way through capture the gold, kill the leader is simple to impliment and should just require the scoring configuring.

missions can also be combined (e.g. rescue the hostage and capture the gold on the same map at the same time)

missions are implimented through simple text files so they can easily be added to any existing map, and chopped and changed around.

Then you've got the new intelligence updates that come with bringing over more TBM AI code.

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