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LTKTBM provides 3 levels of game play, which are all as different as they are similar' Firstly, simple deathmatch; everyone for themselves, kill as quickly and as frequently as possible, and take pride in getting your name at the top of the scoreboard' Secondly, Teamplay; Group carnage to the extreme, the fast paced, wipe them out first game type that AQ2 made famous' Simply select your side and armoury and let the killing commence' Group performance is the goal here, but individual performance still plays a large part' Thirdly, new with LTKTBM, Movie script; difficult to describe as an individual game type, Movie script is more like teamplay+, providing variability and script twists galore' Movie script provides a more organised teamplay type utilising LTKTBM’s AI to provide ‘all action’ characters to interact with in a group basis, where each ‘gametype’ is as individual as the level itself' LTKTBM also adds some extra abilities to your AQ2 arsenal: The spotlight:...

Report RSS LTKTBM storylines

OK, so I could go all technical and speil out whats been happening/added/tweeked and messed with for the forthcoming version 1.5, but I decided an easier way to explain it would be a nice rendition of the types of storylines that are generated by what I like to call 'mission scripts' these are simple

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OK, so I could go all technical and speil out whats been happening/added/tweeked and messed with for the forthcoming version 1.5, but I decided an easier way to explain it would be a nice rendition of the types of storylines that are generated by what I like to call 'mission scripts' these are simple text files (the one that generated this action was 5 lines long) as I said in the interview, the bueaty of working with TBM AI is the versatilty of action that it generates, this story is just one piece of action of an infinate number that the AI generates as you play, in real time in version 1.5. I also got a nice in game 'photo' so you can see what this action actually looks like as you play.

You can view the full storyline at the game thread storylines section of the Website

As to when you can play these yourself? well the update version 1.45 should be out towards the end of next week (its actually ready now) which adds many of the features mentioned. Version 1.5 which contains the story line code, will be put together as a new 'full install', will be available as a straight installer for those who already have an AQ2 installation, and will also come in a couple of other flavours for those who just want access to certain features, and will be available as and when I get all the aspects brought together

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