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Istrolid - Multiplayer Fleet Design Strategy Game A major way Istrolid differs from a normal RTS is that it lacks techs, bases, or construction. Units are built with resources, which are gained by territorial control, but units are spawned from your starting location and resources are gained from occupying fixed points. This makes battles focused, intense, and capable of being fought in only a few minutes each.

Post news Report RSS Update: new UI mocks.

This week I tried to improve the UI. I feel like a substituted "a bag of words" with "mystery meat" icons. It looks visually better, but I am not sure if its an overall improvements. Any feedback is welcome.

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This week I tried to improve the UI. I feel like a substituted "a bag of words" with "mystery meat" icons. It looks visually better, but I am not sure if its an overall improvements. Any feedback is welcome.

In the editor:
New UI Mock

In the battle:
New UI Mock

Tried to figure different ways to represent the power bar:

Idea is to have power storage amount, power generation amount, power use when moving by engines and power use by weapons when firing, all represent on a bar so that you can see this information at glance.

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