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It's a sequel of Invader Attack, but much better in every possible way. I paid particular attention to the graphics. They're fully 3D and polished. Visual effects, behaviors, AI, physics and overall gameplay experience should interest even the most core shmup fans.

Report RSS Invader Attack 2, v0.9.5 released

The game is now almost finished, most of bugs fixed, some new features and additional levels.

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This is no longer an early access version, the game is almost finished. Unfortunately for me to make a new trailer showing different graphics, because some graphics were improved, would be time consuming and I'd rather spend that time finishing the game. Here's what's been done since last release:

You can download demo either on this page: Codergames.com
or directly: Ftp2.bmtmicro.com

v0.9.5 (Jun, 27th 2014) ALMOST FINISHED EARLY ACCESS RELEASE
- Fixed 'Tough guy' achievement, the achievement conditions were wrong.
- Composed another music song that is going to be played during main levels.
- Finished another 4 levels, there are now 48 total levels in this version.
- Added another instruction page that explains bonuses and menu navigation using keyboard.

v0.9.4 (Jun, 21st 2014)
- Fixed major bug causing rare sudden crash during transition between levels.
- Introduced 'missile collision' bonus. If the missile doesn't hit the player but instead the enemy that is still not destroyed, player gets the +2000 bonus.
- Fixed AI for invader with the power-laser, it's now more aware of the hero.

v0.9.3 (Jun, 14th 2014)
- Fixed fade in/out of the music before the transition between levels begins.
- Fixed issue with the abrupt frame skipping during loading.
- Couple of visual changes not worth mentioning, one of which is the loading image. I coded the foundation for the progress bar, but since the loading is just a few seconds, every subsequent loading less than a second, static image is enough.

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