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In Interstellar Rift Players will man their own starship by themselves or with their friends to explore a procedurally generated galaxy filled with adventure, danger and riches beyond belief. With the powerful Interstellar Rift ship builder you can build your starship from the inside out to suit you and your crews needs. Explore space stations, derelict starships and spatial anomalies for loot and resources to upgrade your ship and your character.

Post news Report RSS “Captain! I think it wants to communicate” Interstellar Rift update 011

It's patch day! This week we're mostly improving what we've added in the last patch. Multiplayer now has chat. Ship flight now has a user interface and vessels will handle according to their mass, engine count and amount of thrusters installed.

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Last time, we let you guys get a first taste of multiplayer, and I must say that the results have been great. Seeing so many of you drop by the test server and exploring your ships has been a real treat for us here at the office. Of course there were bugs, like there are with any game at this stage. That said, there was something missing, something no multiplayer game should be without. We saw so many of you walk around and explore the test server but no one could talk to each other. And on the forums and through e-mail you have made your wishes perfectly clear.

So today we add chat to multiplayer. As well as a round of bugfixes that should fix most of the big issues in multiplayer, such as the characters which remained on the server even after the players had logged out.

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Apart from that we’re also adding mass based ship controls. Based on your ships interior, the number of engines and the amount of maneuvering thrusters you place on your ship, your vessel will behave differently. The bigger your ship’s interior, the more engines and maneuvering thrusters you’ll need. Engines will provide your ship primarily with forward thrust and a slight amount of turning and strafe capability. While maneuvering thrusters will provide your ship solely with turning and strafe ability. Along with this, we have created a new space flight GUI to make things clear.

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This is a very early incarnation and is going to be subject to a lot of tweaking. your feedback is very much appreciated.

As a final note, we have also put a new large hydrogen tank into the game and filled it to the brim with fuel.

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Also, we’ve recently been getting a lot of questions from many different sources, asking: “When do you update the game?”.
We are currently on a bi-weekly update schedule, so every two weeks on Monday/Tuesday (depending on your location), we will release a patch. The next one is scheduled for August 18th/19th.

As always we appreciate your feedback and we look forward to seeing you guys and flying your creations on the servers.

This is the Split Polygon team, Signing off!

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