The first week of the closed alpha test is over and it shows, that there are many game mechanisms buried in a game, which does not look like a roguelike, but still is one. Beside hungry creatures waiting for the next snack, permadeath, hunger, thirst, and the ever present darkness are life limiting factors.
This 5 minute video presents the basic game mechanism, by far not sufficient to win the game, but still enough to survive the first half hour. It is only a guide for the player character. Management of the gnoblins will be presented in a series of smaller tutorials later on.