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Genocide Dolphins, is a surreal first-person shooter. It uses a mixture of cel and toon shading (amongst others) to create a unique style. The game relies on realistic physics for explosions, as well as how the character and camera reacts. This game is currently live on Kickstarter, please check out my campaign and share it if you can! Every little helps! The objective of the game is still evolving, but it will involve some form of strategic explosions, and some very advanced enemy AI. Out of all the games I have worked on, this one has flowed most naturally. It has been a very fun experience developing this title, mostly because I am using the excellent Unity3D games development tool.

Post news Report RSS Added streaks to 3rd person view and awesome effects for landing huge jumps

I have been kind of watching far too much Mirror's Edge and started to get the itch to try something similar, it's really cool to run across the top of the city, especially with the crazy new trail effects.

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I have been kind of watching far too much Mirror's Edge (not to mention the FSOL benders) and started to get the itch to try something similar, it's really cool to run across the top of the city, especially with the crazy new trail effects. I even looked into games that have trails on them, but it's kind of a hard thing to google :) Anyway, onwards and upwards with the development! I wish I could post a more detailed thing here, but I have now been coding for over 24 hours, sleep is beckoning :) Basically the next step is true parkour, then we will be cooking with some serious gas :)

Thanks guys see video below,
Gaz.
RADIANT SILVER LABS - follow GD www.facebook.com/genocidedolphins

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