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Final Fantazy Half Life is a standalone action/fantasy/second-person-shooter/rpg/crapg/adventure/socializing/whatever game' Standalone means it uses its own engine, that includes MD3 model support (along with the usual 'skin texture and 'cfg animation descriptions), goofy colliding, subnormal player control mechanisms, uberfinal fantasickal special fx, shiny particles and anything the creators might wish to add, e'g' by using your bazooka you will be able to decompose a terrorist into seperate body parts, then take his leg or something and use it as a club weapon against other enemies' F'A'Q' Q: Does FFHL have a plot? A: Yes, but it is being kept away from the public (people like you)' Q: So when's the demo? A: Mind your own business'

Report RSS The Ultimate Nightmare of Final Fantazy Half Life

This night I had a dream. I and FFHL coder Lukoshit were walking down a path in some summertime forest. On the left of the path there was a steep hill with trees, and on the right there was a riverside. Now in that river, just after the bank, a huge terrorist's head of mine was lying. It was textured

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This night I had a dream. I and FFHL coder Lukoshit were walking down a path in some summertime forest. On the left of the path there was a steep hill with trees, and on the right there was a riverside. Now in that river, just after the bank, a huge terrorist's head of mine was lying. It was textured and moving according to my animations, although the texture was not positioned correctly and its movements were making framedrops. Lukoshit was taking me around the forest and showing how the he's not being able to implement animations correctly by repeatedly pointing at the head in the river. Then I slightly droped behind Lukoshit and jumped on the terrorist's head. The view flashed and suddenly I felt like looking at the head from the path. And it was not lagging anymore!!! I jumped to my feet and started looking for Lukoshit, shouting at the top of my lungs "LOOK! IT'S NOT LAGGING ANYMORE!!!" but I couldn't find him anywhere... ...I woke up in sweat and ate a chocklate, realising that in reality the framedrops caused by implemented animation support is not yet fixed...

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