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Empyrean Frontier is a traditional RTS in development featuring massive space fleets, base building, and resource collection. Empyrean Frontier is built on a custom game engine, and aims to create an innovative strategy game that is still familiar to veterans of the genre.

Post news Report RSS Improved Superweapon

A look at the updated superweapon and other additions.

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Updated SuperWeapon:
The new version of this structure performs the same role as the old one, but the main difference is that we now have a much wider laser beam, allowing for more realistic better visual effects. When activated, the cannon now fires a single energy beam, which will continue until it collides with a planet or runs off the edge of the map, dealing heavy damage to any units in its path. I'm finally finishing the process of replacing all of the old placeholder models. For this update, I present the most complicated of these, the super weapon, which was first added more than a year ago. Since then I've significantly changed the base building system, allowing for much larger and more impressive models.

updated superweapon 1

The interface still allows switching between two different attack styles: a wide beam for damaging fleets of spaceships, or a focused beam for destroying large targets, including small moons.

updated superweapon 2

A much smaller version of the wave cannon structure is also available as a base defense.

wave cannons

Other Notable Changes:
- improved skirmish AI
- added several music tracks to the game

What's next?
I'm afraid I'm significantly behind schedule of where I had planned to be with development, and I apologize for that. My next goal is still to finish up a playable demo for testing and feedback purposes. The last of the major content additions before the game gets to that stage is now complete, and the main things I'll be working on next are creating several tutorial missions and making a useful options menu for adjusting graphics settings.

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Mernom
Mernom - - 718 comments

Death star b*tches

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robodude22
robodude22 - - 2 comments

**** just got real

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gmx0
gmx0 - - 6 comments

Why in the world would a formation of units head to the mouth of an active superweapon cannon??? How fast and how far can the cannon shoot?

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GaldorStudios Author
GaldorStudios - - 18 comments

Well, I haven’t programmed the AI to avoid it yet, those ships were just trying to attack the base, but eventually I want to make them try to stay out of its line of fire. (The entire station can rotate too, so you can aim the cannon in any direction.) The superweapon can shoot across the entire map and damages everything caught in the beam (although its line of sight can be blocked by planets or moons) and for now I’ve got it set to take 5 minutes between shots, although I might change the exact amount of time later on.

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