Introducing the Underground section of the game, which will hold the player for a few hours, before unleashing him into the world. This video just shows the basic concept of the starting layout, to give you all a brief idea. Lighting has already changed, to make the area look better, and we are lightmaping the scene now.
here we go with the update. We have added a lot of improvement to the underground segment, the latest addition (which is not in the video) is a Fuel based lighting system. It is very simple, find fuel, then power a generator, then comes the lights. With a power saving mechanism only a few lights can be active in one area, Sensors will determine via body heat. (Subject to change in the future).
I have spent my time collecting beta testers for a later date, and gaining as much feedback as I could handle before I bursted!
Myke Price a.k.a Pirate Myke, has been hard as work constructing these tunnels, and has done a great job doing so.
Gary Trickett: has also been working on scripting, his latest addition was the fuel based lighting system. (I will provide some coverage in a few days.).
The Plan coming up is to get as much done with the tunnels as we can, as in the late of this month we wish to release a public Teaser Demo by the end of the month, which will have a few of the features. The Teaser Demo may not have any AI, unless we can push a few zombies in it. It will mainly just be showing features.
That is it this time guys, I have to get back to work, and hopefully in a few days I can update you all more on what is going on.