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At Owlchemy Labs, we’d played enough resource management-centric survival games to know that we wanted to make something different and focus on the human element. We want to explore people at their best, their worst, and everything in between. Dyscourse focuses on the interactions, tough decisions, bonds, and betrayals of a small group of survivors. What's a greater threat to the survivors: the dangers of the unforgiving island they’ve been cast upon, or the threat of their fellow man?

Post news Report RSS Unity’s Helgason on Owlchemy Labs and Dyscourse

Many of you know that we’re in love with the Unity game engine. It’s how we were able to build Snuggle Truck, Jack Lumber, and now our new hotness, Dyscourse, so efficiently, and we wouldn’t have it any other way.

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Take a look at the kind words from our hands-down favorite Unity CEO of all the Unity CEOs, David Helgason:


Awesome! We’ve also been hearing more kind words from some members of the press recently, such as Gamezebo, Destructoid, IndieStatik, IndieGameMag, IndieHaven, Cliqist andGamingOnLinux (we love you Linux folk!)Lastly, we don’t want want to spoil it, but come Monday, we’ll have some news that will explode your mind into multiple tiny fragments, never to be pieced together again (that, somehow, is a good thing). Stay tuned!

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