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At Owlchemy Labs, we’d played enough resource management-centric survival games to know that we wanted to make something different and focus on the human element. We want to explore people at their best, their worst, and everything in between. Dyscourse focuses on the interactions, tough decisions, bonds, and betrayals of a small group of survivors. What's a greater threat to the survivors: the dangers of the unforgiving island they’ve been cast upon, or the threat of their fellow man?

Post news Report RSS Top 10 Owlchemy Facts!

Just who is Owlchemy Labs? What kind of weird crap have they gotten themselves into the years? We've got the Top 10 wackiest Owlchemy Labs facts here for your enjoyment!

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Did you know...?
That Jack Lumber was originally called Lumber Jerk and was a resource strategy game? :-|


Did you know...?

That we have shipped games on ton of different platforms including Windows, Mac, Linux, iPhone, iPad, Android, Web, BB10, Playbook, Oculus Rift, Leap Motion, and maybe more that we’ve forgotten! :)


Did you know...?

That Alex and Devin first met at the Unite 2010 conference in Montreal and began working together only a few weeks after the conference ended?


Did you know...?

That some of the original unused names for this game, before we decided on Dyscourse were: Terminal Dissent, Dead on Survival, Tribeology, Grave New World, and Divided We Stand?


Did you know...?

That some failed names of Owlchemy Labs names and logos include Night Owl Studios, Squared Owl Studios, and Tipping Owl Studios?


Did you know...?

That for PAX East 2012 we all dressed up as Lumberjacks and even got a real lumberjack cut a log for us and did a wood-burning of our logo in it?


Did you know...?

That we built the most download Virtual Reality PC/Mac game on the Oculus Rift Share? ( Share.oculusvr.com ) Yes, we’re so cool, aren't we?


Did you know...?

That for some reason, we’ve been allowed to speak at conferences all around the world including San Francisco, Vancouver, Amsterdam and Shanghai?


Did you know...?

That we sent our designer Kate to a real-life World Lumberjack Championship event in nowheresville Wisconsin to demo our game to actual brutish lumberjacks?

Did you know...?
That we regularly Skype with each other from our “grandiose palaces” (that are actually our lame basements photoshopped poorly?)


Did you know...?

That our artist Carrie regularly turns into a raving lunatic while playing competitive games? (Sorry Carrie! We had to put this image up -- it's too good.)


No? You didn't know those things?
Well now you know!

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