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Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer.

Report RSS Drox Operative patch 1.026 released

We have released the 1.026 patch for Drox Operative. Since the last official patch, the patch adds a new difficulty level, polishes a bunch of things, and fixes a bunch of minor issues.

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We have released the 1.026 patch for Drox Operative. Since the last official patch, the patch adds a new difficulty level, polishes a bunch of things, and fixes a bunch of minor issues.

Here's all of the changes for patch 1.026.

Drox Operative

1.026

  • added a new difficulty level - Ultimate, everything but player/components can go up to level 200
  • now active thrusters can take you above the speed cap (Tuidjy)
  • fixed secrets being empty a lot at high levels (Tuidjy)
  • races will no longer give you contacts for free (tim14916)
  • now damage per energy used by Big Bang adds tactical damage bonus (Tuidjy)
  • increased Geomagnetic Storm reuse time from 3.0 to 5.0
  • decreased Pulsar per leve damage from 25.0/35.0 to 17.5/27.5
  • Brunt can now put swarm missiles in their racial slot (lancefighter)
  • attack & defense now show more correct hit chances when in higher difficulties (Ludak021)
  • now default Drox involvement to Light instead of Minimal
  • stations now give much more xp and relations gain
  • non active crew now has happiness drops/expects to be paid (only half as fast as active crew though)
  • now show component icons in upper right corner of highlight text
  • added a splitter to component text
  • made joystick deadzone configurable
  • there is now a 5 second delay before you win a sector so you can see your final actions (Steve)
  • now resume text will show level, race, and character options (once saved with new version)
  • now Drox alliance/war order when completed shows in green on Drox screen (Steve)
  • changed PROTOCOL_VERSION to 26
  • probes now highlight attack correctly (Steve)
  • simplified some code in Sentient::updateDynamicStat
  • fixed returning to fullscreen twice
  • now cap MaxTurnSpeed to 1000 to keep ship controllable with keys (Tuidjy)
  • now reuse timer display on icon survives moving component to different slots (Evan)
  • now restarting a challenge sector will reset your maps and gates correctly (Evan/Chumpy)

Drox Operative

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