Here's all of the changes for patch 1.002.
- added an option to turn off price comparisons and only use key attributes
- added manual aimed ballistic weapons that fit in medium slots
- can now solve quests directly from your quest menu
- credit gifts and component donations now lower fear - makes sense and gives players a bit more control over fear wins
- which components a planet sells is now much more likely to be race appropriate
- planet's now use their level instead of the player's level for components
- planets start with less components for sale
- planets slowly restock components for sale
- decreased beam range from 300.0 to 250.0
- decreased ballistics speed from 400.0 to 350.0
- changed stealth bonus from damage to attack and crushing blow
- now higher attack values help you get more critical hits when using weapons that require attack to hit
- increased freeze and virus weapons up to 75% of normal beam damage (nox)
- fixed a couple race trading issues
- donated components now also get sold over time to help the race make money
- fixed the Human race from destroying wandering vendors
- planets that get destroyed are valued less and less by the races now
- missiles and ballistics should no longer auto target other projectiles (Valgor)
- low quality components can no longer have a higher rarity
- now offensive dampening field shows you specific numbers (this will work for other auras also) (nox)
- now crew better than check checks total of attributes given, not each individual attribute
- fixed close icon on diplomacy screen from closing 2 menus
- added X close icons on Drox Info, Win Progress, and Lose Progress screens
- no longer show green + on components until they are identified
- added some color to race technology screen
- changed PROTOCOL_VERSION to 12
- made trade request/race statement sound quieter