Here's all of the changes for patch 0.926.
- fixed opening screen bleeding into choose ship, new ship, and choose sector screens
- changed normal sector size to medium (not the default anymore so not really normal) (Steve)
- sped up respawn if system has a player and a quest that the player has
- increased chances of spawning monsters involved in quests
- added 13 types of mine fields (Bluddy)
- changed PROTOCOL_VERSION to 9
- doubled asteroid field chances
- create ships screen now clears name when shown (incognoscente)
- now will lose target lock on purpose if target goes out of range (option to keep old way though) (Steve/Cheet4h/keith.lamothe)
- now get closest enemy to cursor method won't lock on if out of range (snow)
- weapon control components now speed up bombs, em, freezer, mine, and virus weapons (fluffybot)
- fixed planets and npcs screwing up strongest monster defeated stuff (Shardz)
- added highlight text to Play button
- added better messages when trying to change race ship components (ScrObot)
- increased min level for long teleporter trap
- made fighter types more unique: interceptors get a 50% attack bonus, bombers shoot missiles, raiders are 40% faster, stealth fighters get a 50% defense bonus, and drones get a 50% acceleration and turn speed bonus (goodgimp/RoboAV)
- added context sensitive help for quest screen
- added context sensitive help for buy/sell screen
- fixed map help menu
- fixed background on help screen not blocking widescreen things on the right even though the graphic covers it
- key is now drawn on system map also
- added context sensitive help for map screen
- moved buy/sell menu up slightly so could see at least 1 text message (Crisses)
- made Done button on various quest menus more consistent
- made secondary right click slots a bit more obvious by making them smaller and more alphaed out (Crisses)
- can now hold down right click to continue attacking (Crisses/cpmartins)
- now tell player when his attack misses (Wanderer/Moonshine Fox)
- stars no longer take damage (Ripperjk/Waffles)
- black boxes show up on minimap way better now
- added a try again button to the hardcore death screen (ScrObot)
- added a description for critical hit and direct hit when highlighting their values on other stats page (Waffles)
- added a quick tip about consumables and NPCs
- system has become too dangerous now mentions race (Crisses)
- fixed character exports (html & vbulletin)
- added tachyon storms - speeds up missiles, speeds up ships, and destroys shields (Bluddy)
- added radiation storms - lots of radiation damage
- added nanomite clouds - lots of explosion damage
- added antimatter fields - explode on contact or damage (pnakotus/Aganazer)
- added unstable black holes - damage and slow down
- fixed an effect problem with the Pulsar Generator
- added nebulas - permanent part of system, lessens chances of being seen, increases defense, and has an energy drain (Magitek/Valgor)
- monster ships are no longer capped at 200 speed
- improved the bonuses page
- improved the other stats/main stats/bonuses buttons
- added selection graphic to quest menus (Mivo)
- level 1 now gets a small boost of items (Steve)
- added a little to Quest Givers help topic about relations screen (Steve)
- changed save version to 131
- now quest button glows when you have an auto quest that you haven't looked at yet (kerzain)
- improved selected notch graphic
- reworded the game object help topic slightly (Steve)
- added System Map full help topic
- added Galaxy Map full help topic
- added Minimap full help topic
- improved the advanced race relations full help topic
- fixed full help topics on map screen
- fixed Direct Hit on bonuses page (ScrObot)
- increased legend points lost when destroying a planet, freighter, cruise ship, diplomat ship, or colony ship (Sedlex)
- decreased legend points lost when destroying a military race ship from -1.0 to -0.25 (Sedlex)