Here's all of the changes for patch 0.917.
- now get a print like xp when picking up credits (Crisses)
- monsters now do less damage to race ships/planets (also gives more control to balancing)
- decreased Trypanos InvisibleDistance from 200.0 to 125.0 (RoboAV)
- fixed MagneticFieldShifting thanks text
- fixed a bunch of quests that were using the wrong parm in the thanks text
- fixed Plasma Storms not doing damage correctly
- increased Ion Storm and Plasma Storm damage by 50%
- made outlines brighter again
- made text on context sensitive help screens easier to read by adding a background behind text (Steve)
- fixed beams not lessening damage across distance correctly
- now destroyed, stable asteroids has a chance of dropping a component
- updated won game help topic to include new win conditions
- added new win/lose condition stuff to game objective help topic
- fixed critical hit calculation not working correctly in some cases (Shadowy Figure/Moonshine Fox)
- SpottedByEnemy now gets translated
- fixed cloaking not adding damage bonus correctly (Shadowy Figure/Moonshine Fox)
- fixed economic, fear, and legend points some times being screwy on client (Crisses)
- fixed 2 high level challenges not loading correctly (RoboAV)
- added minimenu to relations trade help screen
- doubled spawn chance of higher level cargo bays
- changed default sector size to tiny
- random number of races will no longer pick the minimum
- added more to the inventory context sensitive page
- made ballistics weapons another 25% efficient compared to beam weapons but they now take a little durability damage per shot (ammo) (goodgimp)
- now color code crew happiness values better
- now put a green * in front of player's names that are in the same system as you (Crisses)
- fixed missing PlayersListDesc translation
- fixed some text in Super Rats quest (Roswitha)
- planet value is no longer classified at any treaty level
- changed planet value calculations to focus on minerals, money, and tech production
- added ion and plasma storm system modifiers
- you are now shown how many planets a race has when you highlight their icon or portrait on most race screens
- changed PROTOCOL_VERSION to 6
- now fit component text and currently equipped text on screen at same time a little better (Steve)
- fixed X on component icons not always being correctly drawn when component was on vendor (Steve)
- added a Drox Operatives screen (button between Win and Lose buttons)
- added buttons so it's easy to get between Drox, Win, and Lose screens
- moved Drox bonus info to Drox screen
- decreased beam degradation over distance from 0.25 to 0.4