Here's all of the changes for patch 0.913.
- fixed "Add flavor to the pot" text
- added corruption thats slows down leading races some (the higher they are compared to the average power, the more corruption)
- now race power bar is relative to strongest known race
- fixed some race specific quests not staying race specific (incognoscente)
- increased EconomicPointsNeededForWin from 3750.0 to 4500.0
- now just about every quest has a direct impact to the quest giver's local economy
- now when races have too much money they will start spending the excess on technology research
- unrest, riots, rebellions, and civil wars now have a chance to escalate each other if more than one within same race
- increased chances of ancient monster quests
- changed PROTOCOL_VERSION to 4
- added a few quests/events that can only happen to the most powerful race
- added a few quests/events that can't happen to the most powerful race
- races should turn on the leading race more often
- weaker races should ban together more often now
- fixed getting BaseLevelModifier sometimes
- fixed world/level modifiers not working on ambient objects
- decreased the level requirments for a few level modifiers
- made some of the level modifiers a little more distinct
- now if propaganda can't start unrest it will try to escalate current unrest
- removed level requirement for rebellions and civil war
- fixed a problem where sometimes would lose planet status effects from bad quests being deleted
- fixed another issue with dimensional pocket levels (ShaggyMoose)
- now only send discovered planet message to player that scanned the planet
- race ships now have less armor plating and structure
- tripled Patchwork monster's xp (jerebaldo1)
- added a lose screen
- you can now lose a sector if you cost the Drox Guild too much money (dying loses them money, but solved quests makes them money)
- now show armor and structure regen to 2 decimal places (Crisses)
- fixed PowerGridFailure thanks text (Roswitha)