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Hell is back, and this time it is more aggressive and relentless than ever! Fight your way through the demonic armies and watch hell recede back to the depths from whence it came, using the most powerful weapons the UAC, and hell, has to offer! Eradicate rooms full of enemies with the newly improved BFG9000, or pick enemies from afar with the sniper rifle! Or walk around taking fire like the badass you are whilst blasting heads off with a variety of shotguns! One thing's for sure, though - hell is not going to cut you any slack! A lot of the additional content in this WAD is not made by me, credit goes to anyone at Realm667 and /idgames for anything of theirs I may have used, and of course credit to id software for Doom!

Post news Report RSS So what's been happening?

Since I haven't been on here in a while I think it's time to fill you in on what's new.

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Since I haven't been on here in a while I think it's time to fill you in on what's new.

First things first, I have made some adjustments to the different classes; the ones I didn't lose. The Mage and the Warrior have now been merged, so the Mage also has the Warrior's sword. I'm also still trying to replace the lost classes, and I have some decent ideas for some new ones.

Secondly, I have posted this in my last news-thing but the level that I lost, level 13, has been replaced. The level is now completely different to what it was, although I don't recall posting about that level...suffice it to say that it was a basement-type level, with more boxes, and infinitely spawning Lost Souls. The new level 13 is now different, but since I was fairly happy with how level 13 was going, I may use the basement idea in a different level.

I shan't spoil what the what the new level 13 and the current level 14 are, or what the next few levels will be, but they should turn out quite expansive. I'm working with GZDoom's HUB capabilities, similar to Hexen, but that is all I will say on the matter.

Previous levels have been enhanced, as is the usual. Most of them now look much better. I'm also going to add some secret tracks to some levels, so in the next released version keep an eye out for secrets!

Finally, like I said in the previous news-thingy, I am running fairly low on ideas, so if anyone could put forwards something that'd be grand. Just remember that I am limited by my knowledge of GZDoom, as well as GZDoom itself - what it can and cannot do, etc. Ta!

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