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Defense of the Tanks (still in Pre-alpha) is a Tactical Action Role-Playing Multiplayer Shooter Defense Game, associated with the MOBA genre. The game is inspired by Warzone 2100, and DOTA combined with LOL, with a splice of first person shooter and level-up (RPG) game. It offers fully customizable tank (Wheels, Body, Weapon, Ammo), destructible structures/buildings, collide-able objects, leveling-skills system, item purchase, and ranking system (i.e 5Stars, Lieutenant, Sergeant). It also offers Role-Playing Maps such as Boss hunts or Bounty Hunts, Racing Game, Soccer Game, and the like. Players could upload images of their own weapons, wheels, etc. And it will be integrated to the game itself. Therefore they could really customize their tank to such an extent. Everything (except SDL and OpenGL libraries, and BGM and SFX) was developed by myself from scratch in C++ language, including the images, the animations, visual effects, and the game engine itself.

Post news Report RSS Defense of the Tanks v0.16 - Update

Defense of the Tanks (DOTT) is now finally added in IndieDB. The game is still in pre-alpha stage version 0.16. But soon, I'm sure this will be awesome already! Haha! Defense of the Tanks is a Tactical Action Role-Playing Multiplayer Shooter Defense Game, associated with the MOBA genre. The game is inspired by DOTA (Defense of the Ancients) combined with LOL (League of Legends), with a splice of first person shooter and level-up (RPG) game.

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Defense of the Tanks (DOTT) is now finally added in IndieDB. The game is still in pre-alpha stage version 0.16. But soon, I'm sure this will be awesome already! Haha!


Defense of the Tanks is a Tactical Action Role-Playing Multiplayer Shooter Defense Game, associated with the MOBA genre. The game is inspired by DOTA (Defense of the Ancients) combined with LOL (League of Legends), with a splice of first person shooter and level-up (RPG) game.

v0.16 Updates:
1) New Weapon: Prion Dual (Dual Cannon)
2) New Weapon: Deve (Laser)
3) New Weapon: Armageddon (Homing Missiles)
4) New Ammo: Lumina (Laser)
5) New Ammo: HBW (Homing Missile)
6) Target Icon (Red circular image, show which is the nearest enemy target to the cursor)
7) Radar implemented
8) Structures Implemented (i.e. tree, bunker)
9) New Structure: Tree_1
10) New Structure: Bunker_1
11) Enabled Multiple Equipable Weapons
12) AI: Auto-calculating Angle to Target
13) Ammo Movement Trail Effect
14) Added: Max Range Circle (green)
15) Etc; Lots of Bug Fixes
16) Started Multi-Threading (for both Process and Show functions)
16) Changed IDE from Dev-Cpp to CodeBlocks

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