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Consume energy, grow to great lengths, and become the greatest legendary creature of Elinel's reality.

Report RSS Updates: Nov 25, 2011

-Adding Lighting -Make the best snake game ever -Motion Blur -Enemies and othe entities

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The screenshots above explain the results of my new light rendering on the engine.

Comet Catcher runs on the FGidy 2D engine by BlackCheetah which uses OpenTK (OpenGL and OpenAL) to display visuals, and sound.

This November, I have been working on making different enemies and powerups, and so I've added 4 additions to the gameplay.

Babies:




These star shaped entities are a huge power source for the Abiss, but unlike Comets, these will run from the Abiss, but it is worthwhile when you finally catch one of them. They are attracted to each other and dance around, until...An Abiss appears (Run away!).

EvilBabies:




These red chompers are made of the most evil matter, and eating one of these will decrease score and healh of the Abiss. They will not attack the Abiss until it is close enoug for they are slow but don't get too distracted by Babies, because in a group of Babies, a evil one could appear...

Asteroids:




Large all knowing blocks of nothing, running into one is the same feeling as running into a supernova, these blocks float around getting in everythings way. An Abiss would be immediately destroyed if ever touching these powerful blocks.

Falling Stars:




These stars fall from nowhere...Touching these with an Abiss head will hurt the abiss but yet they do give it energy and more score but there are other ways of harvesting them without using the Abiss head.


What are the comets anyway?




Comets are little blueish, unaware, and free roaming balls of energy that are the main energy source for the Abiss. Their appearance are bubbles while inside of them is hidden energy, and once they are touched they explode.


I've been watching Beat Hazard videos, and liked the way the effects play with music, and so for fun, I've made explosions dance to music being played in game. Its not a straight rip off of Beat Hazard but I'm a music person and I do like rhythm.

In real settings, motion blur is not as huge as what it is in games, and so we don't notice it when playing games but when we play games, we do get motion blur even when none is implemented but this is natural blur of fast moving objects to the eye, and because we are actually sitting still, this blur is pretty small because only objects on a screen is moving while my desk is? Broken. I've used motion blur techniques unto Comet Catcher to further make my own game unique. Though it is 2D, I would to make sure my visuals are far beyond that of Geometry Wars, or PacMan...

Many 2D games do have their own lighting and everything is basically unlit. I've realised 2D games can look wonderful with light and so I've added a light rendering to the Engine. You can see before and after pictures in my images section from first to last, it immediately turns from "ooo colors in 2D!" to "oo dark and mysterious! 2D!"


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