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Ready. Aim. Fire!! Shoot the coins to collect points and special awards while trying to not shoot the Blue or Red balloons. The coins and balloons spawn faster and faster the longer you play, making the game harder as you go. Currently there are 4 rooms to play in and are chosen at random when you start the game. If you hate the room or the music, just restart the game and you will be in a new room with a new look and new tunes to stomp your foot too.

Post news Report RSS My first game

I have been working on my game for 46 days now and it is almost ready to launch and I wanted to share what I have made so far and how I got to this point.

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So it has been about 46 days since I started making my first game "Chicken Blaster" and it has gone by much faster than I thought. Originally all of this started from a simple animation I did as a joke of a chicken shooting some eggs at a target which got some laughs and a friend of mine suggested I turn it into a casual game.

Check out the trailer here: Chicken Blaster Trailer

Untitled2

I didn't know anything about coding so I tried making the game in UNITY which didn't go so well so I switched over to Game Maker Studio and found it so much easier to work with and to program everything I needed. Since this is my first game I wanted to keep gameplay very simple. The chicken is basically a canon that fires in one direction and you need to shoot coins to collect points and not shoot the red/blue balloons or you die. The coins and balloons spawn faster and faster the longer you play making it harder to collect points.

barn

The first level I started with to figure out all the game mechanics was a simple barn interior and added a few more Rooms as time went on. I also wanted to keep the game as simple as possible to play because I might port it over to android and IOS and make it a fully mobile game.

train

I think the level I had the most fun working on was the train level where the chicken rides on the back of a bull. Originally it was a horse but I thought a bull would be funnier. I enjoyed making the layered background pieces to do the parallax thing and I think it turned out pretty good.

Start screen

For the main menu I tried keeping the layout simple so it can be used for desktop or mobile play and added the chickens in the background so it wasn't just a basic still image. There are still revisions and changes to the game that are happening and I will do an update post in about a week from now so everyone can see.

The Planned release for the game is mid-late June 2022 and will be a free to play game on itch.io

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Jetcutter
Jetcutter - - 755 comments

Very cool, far beyond my abilities

Reply Good karma Bad karma+1 vote
studiodenny Author
studiodenny - - 2 comments

Thanks! that means a lot. it has been a fun ride so far and cant wait to release it and start working on my next game too.

Reply Good karma+2 votes
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