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Brutal Nature is a open beta multiplayer survival game where anything can be created or destroyed. It is about survival, combat, mining resources, crafting items and building structures.

Post news Report RSS Brutal Nature releases version 0.45!

Brutal Nature 0.45 released with new gunsmithing system and new ores!

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Brutal Nature 0.45 released with new gunsmithing system and new ores!

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Brutal Nature 0.45









  • Fixed all known bugs
  • Added a new gunsmithing system.
  • Added a preview of what the material looks like on the help page for each material. Click materials names in a recipe to see it.
  • Added Vanadinite, a bright red vanadium ore used for making Vanadium. Vanadium is an important metal for steel alloys.
  • Added Pyrolusite, an ore of manganese for alloying steels.
  • Added Molybdenite, an ore of molybdenum for alloying steels.
  • Added Chromite, an ore of Chromium for alloying steels.
  • Added Aluminum refining recipe from Alumina.
  • Added some new coal byproduct recipes.
  • Added click sound when locking onto an edge to move in advanced edit mode.
  • Added scroll bar to 'Linked Text' GUI element. Changed advanced edit mode to respect grid. Lots of tweaking to the new recipes.
  • Added compression to some of the initialization data.
  • Added region density setting to server.cfg.
  • Added support for #include in scripts.
  • Added better error reporting for scripts.
  • Added some more material descriptions.
  • Added Pyrite to iron oxide recipes at bonfire/beehive.
  • Added Pyrite to sulfur acid description.
  • Changed making cases to uses up case dies, you can produce 100 cases from each case die.
  • Changed Case dies to be produced from steel.
  • Changed how the tree menu deals with multiple collapsed categories.
  • Changed grinding recipes to produce some sand as a byproduct.
  • Changed recipe names to be in a more standardized format.
  • Changed Enet to enable CRC32 checks.
  • Changed netcode to make use of Enet channels for lowered lag.
  • Changed cursor to hardware cursor to reduce mouse lag in the GUI.
  • Changed some scripts by splitting them up into more files.
  • Changed silica glass to take 10x as much power and use Graphite Electrodes.
  • Changed tutorial quest so that dropping a campfire now shortcuts the craft a campfire quest segment.
  • Changed Sperrylite so it can also be refined to raw platinum at the electric smelter.
  • Reduced weight of ceramic armor by 30%.
  • Reduced coal tar output of beehive oven to 20%. Reduced capacity of beehive ovens by 50%.
  • Reduced water and oleum used to turn oleum into sulfuric acid.
  • Increased region density.
  • Removed elemental Sodium and related recipes until it has better uses.
  • Removed Wolframite and tungsten until it has better uses.
  • Fixed bug when clicking category in inventory menu a recipe's info would appear.
  • Fixed bug that would sometimes cause you to get flung in a random direction at low FPS or when the game stutters.
  • Fixed bug where when players rejoined, players in their party would not see them on radar.
  • Fixed bug where packet loss value reported was incorrect.
  • Fixed bug where in dynamic edit mode, sometimes not all chunks were properly updated.
  • Fixed bug where when user is interacting with smelter and gets a request to trade, after accepting his window closes and trade fails.
  • Fixed bug where AddProduct was called by script with non existent item, user would get an item with no name.
  • Fixed bug where recipes were requiring 'required' materials in addition to 'input' materials when required materials where intended to count towards the input.
  • Fixed bug when changing from sphere to square editing mode, sometimes square editing mode did not work properly.
Post comment Comments
Purplekush
Purplekush - - 63 comments

Whenever I start the game I always get an error its' been happening since 0.38. The error says "=Client.exe - Entry Point Not Found= The procedure entry point InitializeSRWLock could not be located in the dynamic link library KERNEL32.dll"

Specs:
Windows Xp
Intel Core 2 Duo E4500 2.2Ghz
ATI Radeon HD 2400 XT
2GB Ram

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BlackMoons Author
BlackMoons - - 121 comments

Brutal Nature requires Windows 7+ and DX10.

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