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Brutal Nature is a open beta multiplayer survival game where anything can be created or destroyed. It is about survival, combat, mining resources, crafting items and building structures.

Post news Report RSS Brutal Nature releases version 0.41!

Brutal Nature releases version 0.41! Now with single player support!

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Brutal Nature releases version 0.41! Now with single player support!

Brutal Nature is also now on Steam Greenlight! check it out!
Download it today for free and give it a try!







Change Log:

  • Fixed all known bugs
  • Added a basic simple player mode to the game. It spawns a server in the background that will close when you disconnect. Single player mode does not use the central authorization server and just connects directly. Single player maps can be loaded by multiplayer servers and vice versa. Single player mode has its own unique player so username/password authentication is not used.Added client side collision/gravity prediction for NPCs to prevent NPCs from flying all over the place.
  • Added server description to server browser.
  • Added ping display to server browser.
  • Added ability for electric powered smelters to make some fuel based recipes, having a PowerPerHeat variable that determines if they can produce heat from power and how much.
  • Added text to tell you when you enter/exit wire editing mode.
  • Added new rock type terrains: Dacite, Quartzite.
  • Added Grass Flowers surface terrain.
  • Added meadow sub-region.
  • Added compression to files send to client.
  • Added compression to server map save, reducing its size by 90%.
  • Added sliding down the side of mountains.
  • Added some additional security to the login procedure.
  • Added server.cfg setting for Bullet drag and gravity.
  • Added server.cfg setting for Player drag, gravity and jump height
  • Added server.cfg setting for Fall damage.
  • Added DX10.0 fallback for the water shader when multisampling is enabled.
  • Added better error reporting when a user tries to run the game on a DX9 card.
  • Tweaks to terrain generation and textures.
  • Changed ceramic armor to tier 4 and steel armor up to tier 3.
  • Changed steel sword/pickaxe to tier 3 and HSS sword/pickaxe to tier 4.
  • Changed several guns up to tier 4.
  • Changed bed spawn points to be restricted to 1 player per bed. If you try to use a bed someone else is using, it will tell you its occupied and who is currently occupying it. It will also refuse to allow you to move it.
  • Changed electric smelter to produce tier 4 tech.
  • Changed crafting in the inventory now takes time instead of being instant. The hope is to make crafted buildings feel more important, encourage thinking ahead and working together.
  • Changed size of forges to be smaller.
  • Changed the file system to allow the client to use files from the data\shared directory if the hashes match. This will allow the server and client to share the same file structure and be distributed together in one archive.
  • Increased Fire rate of semi-auto weapons to 240rpm.
  • Updated fmod version.
  • Turned on fmod distance and directional filtering.
  • Users now updated if spawn point is moved or destroyed.
  • Prevented NPC's from spawning within 200 feet of player regardless of line of sight.
  • Objects now retain there health value when picked up and placed again.
  • Some objects can no longer be picked up into inventory after being placed. You can pick them up but you are forced to place them again. Logging out will place the object where you stand.
  • Wire editing mode and terrain editing mode are now mutually exclusive.
  • Made chat text and join/quit messages yellow for better visibility.
  • Can no longer climb up very steep mountains but can walk along the side of mountains if you have a grapple set to keep you from sliding down.
  • Tweaked drag for players and projectiles.
  • Increased amount of wood that tables need to make.
  • Removed requirement for server to have a second port open.
  • Removed muddy grass terrain
  • Fixed some minor rendering bugs.
  • Fixed bug where NPC's would spawn with line of sight to player.
  • Fixed basic smelter not having enough fuel capacity for a full charge of wrought iron.
  • Fixed bug where drag was cubic instead of squared with speed.
  • Fixed electric smelter recipe.
  • Fixed bug where NPC attack code still considered users to be logged in after they logged out. This should help reduce the number of times you log in to find yourself swarmed by waiting animals.
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