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BeardedBear is a frenetic arena arcade roguelike shooter. You, the BeardedBear, are a cyborg bear with a mighty beard that, thanks to his beard, can travel through time. You are the only hope for humanity and you have to save the Earth from an alien invasion which is attacking the planet in the past, present, and future. Interesting things about the game: -Random platforms in every level. -15 levels (4 normals, 1 boss, 4 normals, 1 boss, ecc). -Weapon and bullet randomization system. -Beard and enemies exp system. -Cut scenes worthy of Hollywood. -Combo system which create small bonuses. -Custom music for every combination of weapon/bullet. -Retro CRT-scanlines. -CO-OP mode. -Seed and Daily run system. -Timecontrol.

Post news Report RSS BeardedBear - Update n°3 (with Downloadable Demo!)

In this update: playable Demo, dynamic rebinding, a lot of new cool music, a lot of balancing, some optimization and bug-fixing.

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Hello Everyone!

Here we are with another big update, and today with a playable Demo!

In this update I added the possibility to rebind all the main keys of the game(left, right, jump, shoot, new weapon, and eat crate). You can rebind those keys in the option menu.


rebind



Other than that I also worked on powerups: some eye-candy added in the powerup selection menu, and a lot of balancing on every single powerup, so it can be more influent on the run. (Higher jumps now do not skyrocket you anymore, even if those are pretty funny)

FormatFactoryBeardedBear Main 20


I also added a timer for the heals, so you can no longer run around and heal up to full hp in few seconds. This is a very work-in-progress feature since I'm not sure that it is the thing that I want to fix the "easy healing" problem.


I then added this in the medieval level:

catapulte

Which is a fire catapult in the castle that shoots at random point of the level. This is the first level with something "special" and unique for the level. I'm trying to add a unique characteristic in every level after the 5th (which is the level of the first boss of the game).


I also reworked a bit the weapon mechanics to introduce the full automatic weapons like the minigun and the auto-pistol, and to optimize some bullets.


Those were all the "main features" added in this update, not so much but I worked a lot to finally complete the playable demo of the game! It will be avaible to the download here: BeardedBear Demo 01



Here is the full change-log:

  • Added key binding
  • Finished key binding
  • Fixed enemy powerup selection bug
  • Balanced enemy powerups
  • Changed how pickups works, now you do not need to pick those up
  • Added full belly timer, now you cannot eat tons of crates anymore
  • Changed explosion sound, now it doesn't breaks your headphones
  • Added catapult
  • Added mk2 shooter shoot animation
  • Added antiexp sprite
  • Added eyecandy in powerup selection
  • Upgraded weapon shooting system for automatic weapon
  • Added auto-pistol
  • Chenaged minigun, now its full automatic
  • Added triplegun
  • Added auto-pistol sprite
  • Optimized and Cleaned a lot of code in bullets
  • Added cool music
  • Added rallenty music effect


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