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A Roguelike dungeon-exploration game, built to explore the ideas of gaining magical powers through bargains. You can use magic to fight the monsters you come up against, but to do so you'll have to make deals with the various gods whose shrines litter the dungeon. Want to be able to cast Blinding Flash? Well, the Eyeless One is happy to oblige, but it'll cost you a third of your vision range.

Post news Report RSS What we've been working on

We've added a whole bunch of new things: equipment, potions and the chance to lose your sight in exchange for magic.

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We've just added a whole bunch of new features to Bargains. It's starting to look like a real game!

Treasure chests

You will now find treasure chests dotted around the dungeon. They may hold useful weapons or armour, or magical potions ... or they might be empty. The deeper you go into the dungeon, the more exciting the contents of the chests become.

Bargains screenshots, December 2013

Armour and weapon types

There are three kinds of weapons -- blunt ones, sharp ones and magical ones -- and leather, steel and magical armour to protect you from them.

Potions

Apart from equipment, you can also find potions to heal, speed you up, make you invisible and even set you on fire. (That last one is much more useful than it sounds!)

Making bargains

The eponymous bargains of the game are now coming into play. You no longer start out knowing any spells, but you must trade away your sight range, or ability to spot traps, to learn them.

Bargains screenshots, December 2013

Particles, particles everywhere!

Particles improve everything. Basically, it's much easier to emit some particles than to create an elaborate, specific animation for every event, so we've added them all over the place.

Bargains screenshots, December 2013

What's next for Bargains?

Now that the game pretty much works as a game, we want to expand the amount of stuff in it. More monsters, more varied dungeon maps, more spells and, of course, the opportunity to trade away more of yourself.

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