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Autumn is a game in which you experience a relaxing atmosphere for growing and learning on a spiritual level. in each game you play as a Spirit which depends on the natural world for its own growth. As you help the world around you to thrive, you get back spiritual energy in return. In Autumn, while the trees are shedding their leaves, orbs of Prana are released into the air, which you can absorb. Your own Prana can be utilized to help and change the world around you and to obtain spiritual teachings. More than levels or in-game progressions, Autumn's focus is on the growth of the most important being: yourself. There are no time-limits, no enemies to defeat, no goals to reach… except the ones you set for yourself. Relax, learn, grow… and enjoy Autumn.

Report RSS Autumn and the I-Ching

Daring to throw new ideas out... life is about changes, so let me introduce you to the I-Ching (The Book of Changes) and how it will be part of the game :)

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Been a bit lazy on the my task to provide development news, so here’s an update!

I had pretty much reached a point where I could say 90% of the game design was done, I had a somewhat solid idea of how the game would start, go and “end” (actually it never ends).

But I like to keep my mind open, because I felt those missing 10% could be rather special. And so it happened that new ideas appeared out of the blues and those new ideas where somehow incompatible with the old ones. So after pondering for a good while on it, I decided to throw out a few of the old game design ideas and am now in the process of remaking it.

autumnhey look, autumn!

In practical terms, what does it mean and what is actually changing in the game?

Well, the original idea was to have Autumn generate a virtually unlimited number of “worlds”, each of them would have its own scenery and random quests/challenges. While you play each world, you collect prana which can then be spent on acquiring spiritual teachings

Spirituality and learning is the main topic of the game, so I wanted it to be even more present, than just collecting text here and there.

So, let me introduce you the I-Ching(The Book of Changes), one of humanity’s most mysterious, long-lived and most widely used book, from mystics, to psychologists. Some say it is a divination book, others say it has coded the fabric of all possible experiences and outcomes, others yet relate it to quantum physics or string theory. The fact is, this 2500 year old chinese book, has a lot of wisdom in it, and I want to include that in Autumn.

Before the I-Ching is consulted, an intention/question/problem is framed in the mind of the person, and then a certain process is carried out so that one of the 64-hexagrams of the book will be selected. The interpretation of each hexagram will show to the person certain ideas and bring awareness to sides of life which he or she should pay attention to.

I thought this could be a great way to get level generation going. So before pressing “play” you will be asked to also set your intention, upon which the game will be based on one of those 64-hexagrams, and the gameplay will follow its dictates.

This is still a rough sketch of how it will happen as I still need to sort out many details. Keep tuned ;)

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