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3..2..1..Grenades 3..2..1..Grenades is a local multiplayer frag fest. Grab up to 3 of your friends and blast them away. Deathmatch Good old deathmatch. First to a set number of kills wins. Fall Ball Stay on top of the blocks. While the grenades might not hurt you, they will destroy your footing, and falling to your death isn't the best way to win the game... Tennis Tennis... with Grenades... tl;dr - A Single Player mode is something I want to add for people that don't have anyone to play with. - This means Bots/ Challenges/ etc - Game Play Variants are on the way - More Levels - More Grenade types Roadmap So, I wanted to point out that the game is still being worked on and as such there are a few features that aren't in the Greenlight trailer. I'd really love to get the community involved in the roadmap of the game, so If you have any ideas post them in the forum :D. I plan on doing up a public facing trello board so people can see what's being worked on and such.

Post news Report RSS Blood...Dracula would be proud of...

Something I've been working on: Added Blood to the game!

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One tech thing I've had on the back-burner for a while was adding a better decal method to the burns.

I spent the last week or so trying a few different methods, and I think I’ve settled on the final tech.

Here’s a little info on the technique. I have a decal renderer object and what it does is raycast in a certain direction. Now if there is a contact Unity allows you to get back the uv coords at that point. What I’ve done is map out a flowing uv map onto the second uv channel and then the raycast will tell me where on that uv the hit was. I then rotate and scale the burn/blood texture into that second uv map. And finally a composite shader overlays the uv2 mapped burn textures onto the original texture.

The result is burns that hug the geometry.

One of my favourite benefits of doing the burns/blood this way is that I can leave a ton of burns/blood all over the battlefield for the whole match with basically no performance hits. Since the only real performance hit is when you Blit the texture into the final texture.

This means the longer your matches go on. The more carnage will be all over the place.

Let me know what you think about it!

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