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2x0ng is a procedural puzzle-combat roguelike game rendered in an 8-bit retro style. Pronounce it "TOO-zong". You control a little pixel-person running through a procedurally-generated maze; with your bouncing, color-changing Squareball, you can match colors to unlock new areas, and destroy an onslaught of enemies as you make your way to the exit. The rest of the rules are for you to discover in-game.

Post news Report RSS 2x0ng updated to 1.6

This new release of 2x0ng fixes several combat and UI bugs.

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As promised, I've released 2x0ng version 1.6 on Desura, for Windows and Linux. This version contains several important bugfixes:

  • The Squareball now strikes its target automatically if it detects that the distance did not decrease after a move. This prevents the occasional glitch where the Squareball would get "stuck" for a few moments on an enemy.
  • The arcade-style retry system has been fixed up so that you get only two retries, and the game automatically restarts the current level after you die.
  • Control-R now always resets the game at level 1.
  • The buzzing, expanding Monitor enemy now has a smaller hitbox when it gets larger; this prevents accidental deaths when running by the corners of these enemies.
  • Control-Q now quits the game.

These are some really important changes, making version 1.6 the best 2x0ng yet. I hope you enjoy the game---please feel free to send your feedback, questions, and bug reports.

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