• Register

Traktor is written from the ground-up taking advantage of latest technologies such as multicore, simd and efficient memory usage. The source code is extremely well maintained, for example we have 0 LINT issues (default settings), automatic verification of the code convention and of course full documentation. The technology takes advantage of multicore CPUs whenever possible which makes performance of many tasks to scale very well to number of available cores. It currently support x86, x64, PowerPC 32/64 bit, Cell PPU/SPU and multiple ARM architectures. Shader-graph based rendering allow for cross platform shader authoring and offline performance analysis and optimization of resulting shaders based on unconventional heuristics such as fillrate, interpolator costs, error estimate and swizzle patterns.

Statistics
How it works

The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your engine. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.

Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.

Boost your statistics

We recommend you link to your engine profile on your homepage, blog, forum and other communities you are a member of like Facebook and X. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.