The Open Game Engine (OGE) is a project to create a fully featured game engine, including graphics, physics, input, networking, scripting and much more. As an object-oriented engine, it will abstracts the differences between platforms and allows level/scene coding through script/XML files. As an open engine, the various subsystems will be based exclusively on open source libraries.
The statistics above update daily and provide insight into how well articles, files, videos, images and other content you post is affecting the popularity of your engine. If you wish to track these statistics on your homepage, blog, facebook or even in news and forum posts here, use the embed code provided.
Please note: all content linked with your profile including archived downloads, news etc is still being tracked and included on the above graph even if it isn't mentioned.
We recommend you link to your engine profile on your homepage, blog, forum and other communities you are a member of like Facebook and Twitter. To help you do this you can copy and paste any of the share options code provided, or check out our mediakit.