The Open Game Engine (OGE) is a project to create a fully featured game engine, including graphics, physics, input, networking, scripting and much more. As an object-oriented engine, it will abstracts the differences between platforms and allows level/scene coding through script/XML files. As an open engine, the various subsystems will be based exclusively on open source libraries.
You do not have permission to add the requested articles content. If you are a member we suggest you login using the form below as that may grant you permission. Otherwise you can return to the article list and try the links from there.