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Description

Finally, it's released, the stable version of XashXT for stable version of the engine. Recommended to use with Xash3D v0.99, build 4344, but should be compatible with some previous builds (down to build 4055) also. Press "Read more..." for details.

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XashXT v0.81, revision 1 (Xash3D mod & toolkit)
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CDGAMING
CDGAMING - - 9 comments

ok this is EPIC.

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Cooktail-Vic
Cooktail-Vic - - 32 comments

can you make it so it has custom folder support?

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Qwertyus Author
Qwertyus - - 2,505 comments

It doesn't require specific folder. It can be in any folder. You are free to modify anything. Most important files are in core.pak. What's the problem for you?

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CDGAMING
CDGAMING - - 9 comments

the folder "custom" is a folder that you can put files like mdls (cfgs dlls bsps etc.) in it so you don't have to replace the original files (e.g. I can put barney.mdl in modname\custom\models without replacing the barney.mdl from modname\models) so it's useful. (btw for it to work you have to name it custom, just like css hl2 etc.)

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Qwertyus Author
Qwertyus - - 2,505 comments

Unkle Mike has no plans to add this feature. But currently this already works in Xash3D FWGS.

If you want a solution for original Xash3D, you can create a special folder with modified contents as a separate mod and add in gameinfo.txt of that mod "fallback_dir" parameter. For example:
fallback_dir "gearbox"
This allows to use modified content for Opposing Force mod without replacing original files.

Alternatively, you can pack your mod's resources into custom PAK-file. So all original files will not be replaced by anything else.

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CDGAMING
CDGAMING - - 9 comments

Thank u for the information.

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Aezakmi9432
Aezakmi9432 - - 1 comments

как работать с текстурами высокого качества?

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Reshirom200
Reshirom200 - - 52 comments

Do you know how to create a standalone mod without using the valve folder? Something like Paranoia's standalone release.

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Qwertyus Author
Qwertyus - - 2,505 comments

You have to edit basedir path in gameinfo.txt and make a launcher (like hl.exe) with a link to the name of the folder with your mod (hl.exe contains path to valve folder). For creating the launcher you may use Xash3D source files or hex-editor (for editing of hl.exe).

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Reshirom200
Reshirom200 - - 52 comments

To edit these what do you recommend?

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Qwertyus Author
Qwertyus - - 2,505 comments

No matter, any hex-editor.

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arajigar
arajigar - - 294 comments

Can you explain how to run a mod?, I am desperate!!(yes it´s me again). I have the xash folder that you have once you decompress the xashXT file.

My setup is like this:

#:\Xash\Xash\mymodfolder

Inside the Xash folder (first) is located the xash.exe that comes with the compressed file.

BTW: My mod folder is like this and works as a standalone game (thanks to you Qwertyus):

\:zwc\ZWC

Inside the first ZWC folder is located

zwc.exe
vgui.dll
xash.dll
menu.dll

I put ZWC into the :\xash\xash folder ->No luck
I put ZWC into the :\xash\ folder ->sill No luck

After modifying gameinfo.txt, changing dlls from a place to another place, trying swaping folders...

No luck, probably I´m stupid.

Please HELP!!!

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arajigar
arajigar - - 294 comments

Nevermind. I found WHY it does not work. I need a newre build ( I use build 3598 )

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morricone
morricone - - 95 comments

What's the difference between Xash3D and XashXT??

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Qwertyus Author
Qwertyus - - 2,505 comments

XashXT - it's a set of new game dlls & tools for creating a mod with a lot of new features, different from normal Half-Life. It unlocks new possibilites (new game logics, physics, renderer etc.), available with Xash3D. It's kind of a ready-to-use mod for modmakers, the extended version of what you can get with Spirit of Half-Life (but works only with Xash3D).

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morricone
morricone - - 95 comments

Thanks!

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Spiral_09
Spiral_09 - - 1 comments

Poor

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tear-vyps
tear-vyps - - 74 comments

Is it just my computer, or reflective surfaces (like mirrors, water) are a real fps killers? The game runs stable at 60 fps usually, but when I enter a sector with any reflective surface it drops to 5-6 fps or worse. Is it possible to optimise this technology somehow?

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Qwertyus Author
Qwertyus - - 2,505 comments

Probably depends on your GPU perfomance. But also take into account, that every additional mirror on a map makes perfomance a bit worse. So limit a quantity of mirror surfaces to reasonable minimum.

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Артемон
Артемон - - 8 comments

а как установить?
уроков нету, даже на github

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nekonomicon
nekonomicon - - 306 comments

Как любой другой мод.
А на github его и не должно быть.

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PaintedAmdree
PaintedAmdree - - 1 comments

I checked the file with VirusTotal.
Virustotal.com
It says it has a virus. Should I trust this?

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Qwertyus Author
Qwertyus - - 2,505 comments

Do you know something about "false positives"? Some paranoidal anti-virus engines treat many unknown files as suspicious / unwanted / troyan-like just because of their sophisticated methods of detection.

Also keep in mind that Xash3D files are open-sourced, it's the best warranty that they're clean and harmless.

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ShadyB5
ShadyB5 - - 9 comments

hey i installed the files and extracted them in where they belong, i use xash3d v0.99 build 4344 the mod runs and all but the physics are broken and sometimes they don't work monitors too and etc, does this have something to do with the version of xash I'm using? or its something else?

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Qwertyus Author
Qwertyus - - 2,505 comments

PhysX support is not up-to-date, so physics may not work unfortunately. Monitors should work, check demo maps to see how they set up. Monitors require proper orientation on maps (specific angle).

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tokomoshido
tokomoshido - - 1 comments

How do i change the fronts on the game? Like color white or other colors

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lucianoends
lucianoends - - 147 comments

I think you mean fonts, You cant.

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